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Codey
Registered: Oct 2005 Posts: 79 |
Most Technical Intros
For the most part, extremely technical coding has been reserved for demos. What intros used on a regular basis were over the top? I remember Genesis Project used a circular mulitplexer on one of their intros. Add on... |
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chatGPZ
Registered: Dec 2001 Posts: 11351 |
the fld in the starion intro comes to mind... and the $d020 splits in the omega man intro..mmh |
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Twoflower
Registered: Jan 2002 Posts: 434 |
There's actually quite a lot of them around, if you just care looking. Just take Leeway's Alpha Flight intro which used bitmap colorscrolling, in the same fashion as Bob/Censor did it in Wonderland X.
I believe this Arcade intro featuring nice design and linevectors might qualify too. Or the cybervector in this F4CG & Avantgarde-intro. F4CG generally had some really nice, hi-tech intros. An older intro I am fond of is this Legend intro from around '87 featuring a strange scroller and a nice plotroutine. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
http://intros.c64.org/intros/tsm-01.png |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
SCG
Triangle |
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TDJ
Registered: Dec 2001 Posts: 1879 |
I always liked the World Wide Expressive intro by MB:
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j0x
Registered: Mar 2004 Posts: 215 |
I thought this one was pretty advanced for a 1987 intro: Oink! +. |
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Marauder/GSS Account closed
Registered: Jul 2006 Posts: 224 |
The Riffs-Intro from Quasarsoft came to my mind, f.e. in Fubbick - which was also a part of Marc's Movements. |
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Clarence
Registered: Mar 2004 Posts: 121 |
Creatures II +9H |
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Conrad
Registered: Nov 2006 Posts: 847 |
Red Sector intro #6
Ikari intro by Tri-dos
DCS intros
Mystic intro by Mystic (teenage Krill)
G+P intros
Zenith intro
SCG intros
Dynamix intro by the Syndicate (i think)
okay, these examples may not look very VERY exciting, but they featured some complex routines, side-borders at least. |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Sorry Conrad, but you just disqualified yourself by including an intro made by me ;) |
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