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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
PC .sid to C64 .prg
Is there a program that runs on the PC that can load a .sid file and then create and save out a .d64 image containing a .prg file that can then be loaded into a C64 noter program. |
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Hein
Registered: Apr 2004 Posts: 946 |
You can save from sidplay2 as a .dat file. Drag/drop it in Vice, save to .D64 from monitor
s "TUNE.PRG" 8 startaddress endaddress |
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Steppe
Registered: Jan 2002 Posts: 1510 |
Much easier from Sidplay, just do save as "dat". |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Just use KickAss, then you can import sids directly.
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Mace
Registered: May 2002 Posts: 1799 |
New note writers should have the option to import SID-files :) |
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Conrad
Registered: Nov 2006 Posts: 847 |
or if you want to be real 'ardcore, open the sid file in a hex editor (like XVI32), remove the first 124 bytes from the memory dump and save as a .prg, furthermore add to a d64 image. |
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Mace
Registered: May 2002 Posts: 1799 |
Or use PSID64 to make a PRG of it with the info about the memory location.
The ripp it :)
Please mind that note writers most of the time don't take just any tune, because of the exotic memory location it might be at. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Another hardcore method I used to use - load it into a C64 emulator, start up a monitor, and relocate the data to the right place, e.g. "t 107c 1fff 1000" and save it.
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Danzig
Registered: Jun 2002 Posts: 440 |
*lol*
or improved cruzer-hardcore with action replay monitor:
l"blah.sid",8,1000
s"@:blah.sid",8,107c,xxxx,1000
where xxxx stands for the endadress :D
load it to a defined adress otherwise it
will endup SOMEWHERE in memory...
btw: and really follow cruzers hint! use kickassembler!!! |
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Hein
Registered: Apr 2004 Posts: 946 |
Quote: Much easier from Sidplay, just do save as "dat".
Oh, that is so much easier than saving it as .dat file. |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Duh wile coyote!
Just save in sidplay as .prg/dat |
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