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Forums > CSDb Discussions > PC .sid to C64 .prg
2007-12-19 18:35
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
PC .sid to C64 .prg

Is there a program that runs on the PC that can load a .sid file and then create and save out a .d64 image containing a .prg file that can then be loaded into a C64 noter program.
2007-12-19 18:39
Hein

Registered: Apr 2004
Posts: 946
You can save from sidplay2 as a .dat file. Drag/drop it in Vice, save to .D64 from monitor
s "TUNE.PRG" 8 startaddress endaddress
2007-12-19 19:45
Steppe

Registered: Jan 2002
Posts: 1510
Much easier from Sidplay, just do save as "dat".
2007-12-19 20:39
Cruzer

Registered: Dec 2001
Posts: 1048
Just use KickAss, then you can import sids directly.
2007-12-19 20:41
Mace

Registered: May 2002
Posts: 1799
New note writers should have the option to import SID-files :)
2007-12-19 20:49
Conrad

Registered: Nov 2006
Posts: 847
or if you want to be real 'ardcore, open the sid file in a hex editor (like XVI32), remove the first 124 bytes from the memory dump and save as a .prg, furthermore add to a d64 image.
2007-12-19 21:01
Mace

Registered: May 2002
Posts: 1799
Or use PSID64 to make a PRG of it with the info about the memory location.
The ripp it :)

Please mind that note writers most of the time don't take just any tune, because of the exotic memory location it might be at.
2007-12-19 21:05
Cruzer

Registered: Dec 2001
Posts: 1048
Another hardcore method I used to use - load it into a C64 emulator, start up a monitor, and relocate the data to the right place, e.g. "t 107c 1fff 1000" and save it.
2007-12-19 21:20
Danzig

Registered: Jun 2002
Posts: 440
*lol*
or improved cruzer-hardcore with action replay monitor:

l"blah.sid",8,1000
s"@:blah.sid",8,107c,xxxx,1000

where xxxx stands for the endadress :D
load it to a defined adress otherwise it
will endup SOMEWHERE in memory...

btw: and really follow cruzers hint! use kickassembler!!!
2007-12-19 22:24
Hein

Registered: Apr 2004
Posts: 946
Quote: Much easier from Sidplay, just do save as "dat".

Oh, that is so much easier than saving it as .dat file.
2007-12-20 06:23
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Duh wile coyote!
Just save in sidplay as .prg/dat
 
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