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Radiant
Registered: Sep 2004 Posts: 639 |
S.E.U.C.K. games and Chris Yates
Should Chris Yates be credited with coding every single S.E.U.C.K. game released? Please discuss. Personally I find it pollutes the database immensely. |
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iAN CooG
Registered: May 2002 Posts: 3187 |
To me it's excessive info, crediting the used tool's author it's too much. No one is crediting Cadaver for code if they make a tune in goat tracker, or Oswald if they painted with P1. On the other hand, why not crediting Jon Wells aswell when they use the sideways seuck? =) |
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Didi
Registered: Nov 2011 Posts: 486 |
These games still contain a lot of code made by Chris Yates and would not work without it.
But then the coder of a music editor (e.g. Cadaver for Goattracker) might be credited as well because the final playable result still contains a playing routine made by the coder of the editor. Hm... But in case of music the the code-part is minor, but same goes for (IRQ-)loaders which are credited as well. |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
What about credits for Krill's loader ? Or Rob Hubbards music ?
where do you draw the line ? |
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Radiant
Registered: Sep 2004 Posts: 639 |
Re: Krill's loader, there's already a separate credit type for "Loader". I think there should perhaps be credit types to cover for more passive contributions to releases. It could be quite interesting to be able to look up what was e.g. Chris Yates' last release, but with him being credited for lots of stuff he wasn't involved in making it gets kind of hard. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
I'd say that when the editor outputs the same code automatically into the production binary (as with SEUCK, also musiceditors) it's unnecessary to credit the coder of the editor.
IRQ-loaders on the other hand always need some degree of manual linking/integration, and there I'd always include the credit, same as if the loader coder had been part of the production team.
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chatGPZ
Registered: Dec 2001 Posts: 11359 |
the credits should only ever contain credits for those who were *directly* involved into creating a release.
crediting the coder of a gamemaker is about as useless as creating the coder of the packer or musicroutine. or spilling credits to JCH into all and everything that uses a ripped jch tune for that matter. be happy that i am not in the position to delete all that crap. (and i find the loader credits equally useless - whats next, crediting the commodore guys for the kernal code because your crappy trainermenu uses $ffd2 ?)
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Would it be better to just add "made with SEUCK" to the production notes instead...? |
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chatGPZ
Registered: Dec 2001 Posts: 11359 |
as if anyone needs that hint =P |
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iAN CooG
Registered: May 2002 Posts: 3187 |
Crediting musicians, which are hardly directly involved in creation of intros/demos/games, is the only way to correct wrong credits stated in the products, believe me sometimes they are wrongly credited even today. Not speaking of those intentionally wrong (self-attributed aka ripoffs), it's the only way to restore the true credits, and this database helps a lot on identifying tunes thanks to the fact we can set the true credits. Also, there is almost no way to know if a product contains music made by the author especially for that product or simply reused/randomly chosen by the coder from the shitload of tunes that authors like JCH made as standalone and never meant for a specific release, so it's better to credit them always than not crediting at all. |
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chatGPZ
Registered: Dec 2001 Posts: 11359 |
thing is, the same is true for pretty much anything. seuck is a clear case though, its hard to mistake it for something else :) (and as for sids - personally i think linking the sids in an entry serves the purpose, adding actual credits in the entry is pointless and redundant) |
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