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Forums > CSDb Discussions > S.E.U.C.K. games and Chris Yates
2012-12-29 13:26
Radiant

Registered: Sep 2004
Posts: 639
S.E.U.C.K. games and Chris Yates

Should Chris Yates be credited with coding every single S.E.U.C.K. game released? Please discuss. Personally I find it pollutes the database immensely.
 
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2012-12-30 17:51
chatGPZ

Registered: Dec 2001
Posts: 11359
by that logic also everyone who made a sprite for some game must be credited in the respective demos that use them. and dont forget the coders of the games that were cracked =) (and actually both would be more reasonable than adding credits for linked sids that already contain the proper credits)
2012-12-31 10:38
Adam

Registered: Jul 2009
Posts: 323
delete csdb:\*seuck* all
2013-01-01 13:51
Merman

Registered: Dec 2002
Posts: 140
Quote: delete csdb:\*seuck* all


If the idea of this database is to catalogue everything the scene produced, then why get rid of things?

There are also enhanced SEUCK games (many by Jon Wells and Richard Bayliss), so the enhancers should also get credit.
2013-01-01 15:03
Mase
Account closed

Registered: Feb 2012
Posts: 8
Could be worse, could be like Gamebase64 where no-one is credited for anything on their games apart from Chris Yates and Mr. Nobody.
2013-01-01 20:19
chatGPZ

Registered: Dec 2001
Posts: 11359
Quote:
If the idea of this database is to catalogue everything the scene produced, then why get rid of things?

because not everything produced was produced by the scene. and because not everyone who produces something is a scener.
2013-01-02 09:01
Didi

Registered: Nov 2011
Posts: 486
... what brings us back to the discussion what is the criteria to make someone count as a "scener". ;)
2013-01-02 10:42
Merman

Registered: Dec 2002
Posts: 140
Quote: ... what brings us back to the discussion what is the criteria to make someone count as a "scener". ;)

I run a site that collects SEUCK games - http://www.seuckvault.co.uk - and quite a few of them are by sceners who are listed in this database. Then you add on the cracks and enhancements - they may not have scored very highly in the cracking charts, but surely they count? Example - would you get rid of Twin Cobra created by The Sarge/Triad? Twin Cobra [seuck]
2013-01-02 13:55
Mase
Account closed

Registered: Feb 2012
Posts: 8
Quote: delete csdb:\*seuck* all


Not everyone shares your bias, and speaking for myself, the approach of making SEUCK games is mostly graphics driven. I like to push pixels and that includes creating my own loading pics... So if you prefer, anything I do would be a C64 graphics release with a bonus game attached ;)
2013-01-02 15:40
chatGPZ

Registered: Dec 2001
Posts: 11359
Quote:
... what brings us back to the discussion what is the criteria to make someone count as a "scener". ;)

excellent hangover material =)
2013-01-05 11:23
Adam

Registered: Jul 2009
Posts: 323
Quoting Mase
and speaking for myself, the approach of making SEUCK games is mostly graphics driven. I like to push pixels and that includes creating my own loading pics... So if you prefer, anything I do would be a C64 graphics release with a bonus game attached ;)

Sure, some people make some 'pretty' looking SEUCK games but IMHO they are all the same. Most, if not all, are boring, repetitive and a waste of time. It's great that people are being so creative with it but it's something I am defiantly not a fan of.

My 'care factor' for all things SEUCK is at ZERO but hey, If people are having fun and being creative with it then that's all that matters =D

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