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Forums > C64 Productions > Balloonacy 2 idiocy
2005-12-05 22:53
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Balloonacy 2 idiocy

I have to feel so bad for Richard, being brave enough to release his own game without trainers.

Within 24 hours of his releasing a game, there appears a 2 trainer version. An hour or two later a 3 trainer version. The next day there's a 4 trainer version and finally a 6 trainer version.

I'll hold out for the Nostalgia +20 version with hi score saver. *groan*

Richard must feel like Brad Pitt and Angelina Jolie feel when the National Enquirer vultures swoop down upon them. Granted you're open game when you release something but it's pretty laughable to see so many people pounce upon Richard's game like a homeless man chasing a bagel rolling down the street.

Let's clear this up to save time:

MEGA TRAINER
=============
Change $7003 to JMP $2c00

2c00 jsr $70a1
2c03 jsr $ffe4
2c06 cmp #$2a
bne XX
inc $09
XX rts

This plays the music while giving you the key when you hit the star key.
======================

Infinite Lives: EA EA EA (three NOP's) at $394e

==========================

Infinite time: EA EA EA at $3ba1

==========================
Sprite Collision off = RTS at $3a9d

Save $e000-$f000 when you go to save the memory.

We need a starting level option and a button to hold down for temporary sprite collision bypass. I'd laugh but I'm sure in a day this WILL happen. Mark my words.

*sighs* Note to Richard, perhaps in your next game you could include a hidden trainer with every conceivable option. Granted your game was difficult to play but I hate to see it re-released without your intro and directory tree.

PS. All the above was done without looking at any of the versions out there. I became bored :)
 
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2005-12-29 17:49
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
[Curtsey] ta very much, although i'm not a musician. =-)

Thing about games though, as long as the code is above a certain threshold (preferably as bug free as it can get) it doesn't really matter about how they're done, it's more about if they're fun to play. Cosmetic details can always be bolted in later, a spaceship shooting electric death at another spaceship can easily be a triangle, a circle and a cross respectively and it'll still be fun, adding shiny stuff just makes it easier on the eye.
2005-12-29 19:26
cadaver

Registered: Feb 2002
Posts: 1160
If the multiplexer and rastersplits can tolerate it, using $ea31 ints can simplify integration of the loadersystem a lot (think especially IDE64, with its possibility of pseudo-IRQ-loading if you tolerate a possible delay of 1-2 lines)
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