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Forums > C64 Coding > Berzek for C64
2008-07-30 18:07
trip6
Account closed

Registered: Jan 2007
Posts: 51
Berzek for C64

Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
 
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2009-06-26 16:23
grennouille

Registered: Jul 2008
Posts: 222
Did someone played it on a real 64??? Look at the drive's Red Led during play !
2009-06-26 22:07
iAN CooG

Registered: May 2002
Posts: 3194
Quote: Did someone played it on a real 64??? Look at the drive's Red Led during play !

Vice emulates the led dimming aswell.
2009-06-26 22:27
grennouille

Registered: Jul 2008
Posts: 222
Not as impressive as on th real thing I'm sure ;-)
2009-06-26 22:31
chatGPZ

Registered: Dec 2001
Posts: 11386
impressive.... puh. isnt it the first thing anyone does when trying to do drive code? =P
2009-06-26 22:36
iAN CooG

Registered: May 2002
Posts: 3194
Quote: Not as impressive as on th real thing I'm sure ;-)

I remember it on diskdemon, and the wow factor was really high when I saw it the 1st time 20 years ago, but it's nothing new to me anymore =)
2009-06-26 22:38
grennouille

Registered: Jul 2008
Posts: 222
Reminds me of the Cylons in Galactica (The old serie) and it adds to the feeling of this game! As of coding, sys64738 was my only atemps back in the 80s and today too!
2009-06-27 01:25
Martin Piper

Registered: Nov 2007
Posts: 722
Quote: Did someone played it on a real 64??? Look at the drive's Red Led during play !

I've just had an idea regarding that. Thank you. :) (I'm not saying what yet...)
2009-06-27 01:28
Martin Piper

Registered: Nov 2007
Posts: 722
Quote: So... did trip6 send over those $100 yet? ;)

trip6 "This offer expires June 30, 2009 if no one claims the bounty by then. If multiple versions are produced by different people to top rated version will recieve the bounty."

The deadline hasn't expired yet and there might someone else who produces another version. ;)
2009-06-27 02:11
Martin Piper

Registered: Nov 2007
Posts: 722
Quote: apropos, someone noticed me: in the original there are never areas on the map that are completely closed/unreachable. sounds worth improving the map generator like that :)

Yeah, it is on my todo list.
2009-06-27 09:21
Richard

Registered: Dec 2001
Posts: 621
Quote: Martin: do you need a tapeloader? :)



Just saw your latest update of the game Martin (As I was not online yesterday). Progress is very good.
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