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Forums > C64 Coding > Was VSP and/or AGSP ever used in any commercial games?
2009-08-14 10:59
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Was VSP and/or AGSP ever used in any commercial games?

I read that the recently released "Scramble 2010" preview was using VSP for the scrolling.

That made me wonder if any of the commercial games back in the day used such techniques?

Considering that it causes crashes on some C64s I think that it wouldn't have made it past QA, but maybe testing wasn't all that thorough back then...
 
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2009-08-19 09:43
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
When VICE autoloads a D64, it turns off TDE as it drags in the first file; surely that's all it needs to do with dragged and dropped PRG files as well, turn off TDE, load the file and switch it back on again (with the option still in place of disabling TDE to use the host machine's file system if anyone is working that way)?
2009-08-19 10:39
chatGPZ

Registered: Dec 2001
Posts: 11386
<nojoopa> "There's an experimental VICE branch that uses virtual DMA to load PRGs [...] " -> done, in trunk already.
<nojoopa> "Actually I'm trying to incorporate my .d64 creator into vice to support .prg's by generating a temporary .d64" -> done, in trunk already
<nojoopa> "[...] dragged and dropped PRG files as well, turn off TDE, load the file and switch it back on again [...]" -> done (I think), in trunk already

:)
2009-08-19 11:34
WVL

Registered: Mar 2002
Posts: 902
wut. First time I try messing with VICE to get something done and it's already too late. FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUU!
2009-08-19 11:47
chatGPZ

Registered: Dec 2001
Posts: 11386
nojoopa suggested that you should look into fixing inline graphic data changes :D
2009-08-19 13:57
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Cool, as long as it defaults to TDE enabled for the n00bs that'll be spot on! =-)
2009-08-20 10:29
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Vice is an idiot.
When it gets a D64 dropped, it should just turn real drive on, when it see a prg being dropped, turn off.

Make it transparent, dont have the user interfere in anything. bah :)
2009-08-20 10:51
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Vice is an idiot.
When it gets a D64 dropped, it should just turn real drive on, when it see a prg being dropped, turn off.

Make it transparent, dont have the user interfere in anything. bah :)


And how will that make Panta Rhei work?

As I see it:

1) Drops a D64. Attach it.
2) Drops a PRG. Create a D64 on the fly and attach it.

TDE always on.
2009-08-20 11:53
enthusi

Registered: May 2004
Posts: 677
just a small comment on Jackassers approach:
technically the best but why TDE for single files anyway?
Just eats host CPU.
I like the idea of load/save to hosts hd from vice monitor.
But the JAs post will sure be best as default setting
2009-08-20 12:18
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: just a small comment on Jackassers approach:
technically the best but why TDE for single files anyway?
Just eats host CPU.
I like the idea of load/save to hosts hd from vice monitor.
But the JAs post will sure be best as default setting


Panta Rhei f.e. will fail and only show hidden parts.
2009-08-20 12:19
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: just a small comment on Jackassers approach:
technically the best but why TDE for single files anyway?
Just eats host CPU.
I like the idea of load/save to hosts hd from vice monitor.
But the JAs post will sure be best as default setting


You can still ofcourse load and save files to hosts hd using the monitor. It would simply read / write directly to the memory using device 0 as normal. It has nothing to do with it.

What we disable would be the feature to load/save files to the hosts HD using device 8.
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