| |
Didi
Registered: Nov 2011 Posts: 488 |
Event id #2526 : Intro Creation Competition 2016
Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.
So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.
Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.
Please use this thread for questions, discussion and everything else concerning this competition.
THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.
No prices to win, just the fame. May the best creation win! |
|
... 274 posts hidden. Click here to view all posts.... |
| |
Oswald
Registered: Apr 2002 Posts: 5095 |
Quote: Just a little note to the quality level compared to ICC 2014:
With a voting average of 8.0 you got rank 9 in 2014 but rank 20+ in 2016.
With a voting average of 7.0 you got rank 24 in 2014 but rank 46+ in 2016.
That's a difference, isn't it? ;)
imho thats not the quality levele, but the circle jerk getting stronger :) |
| |
Oswald
Registered: Apr 2002 Posts: 5095 |
Quote: Quoting Oswaldenlighten me, why is how the fuck a 1/3rd screen fli in 16k ?
whopping ~5k needed to do it ?
Yes, but it moves, and there's other stuff on the screen, like that huge scroller, plus music. Not saying that it couldn't be improved... I have ideas, but I'll only bother if the next ICC has a similar 16K block limitation. Otherwise FLI stuff gets too easy.
moving is a bunch of lda ,x sta ,y copy loops, not even utilising the mirrored nature of the effect. so there is more than enough rastertime I guess :) the best stuff about it is the scroller imho. somehow it scales up and blurs the rom font realtime I guess. or maybe its done in a precalc phase... :P |
| |
Hein
Registered: Apr 2004 Posts: 954 |
Quote: imho thats not the quality levele, but the circle jerk getting stronger :)
Even though you requested a v2 jerk-off, you naughty! How was it? |
| |
Oswald
Registered: Apr 2002 Posts: 5095 |
Quote: Even though you requested a v2 jerk-off, you naughty! How was it?
Im glad you're excited for jerk offs. I've checked back the earlier compos tho to verify and indeed the quality has risen, so I take that back :) |
| |
Hawk
Registered: Sep 2015 Posts: 17 |
Today i started coding from nothing again after 23 years in vice with cyberpunx retroreplay plain assembler....
this year i will compare too....
Thx for all the great intros !! *Thumbs up*
Greets Hawk |
| |
Cruzer
Registered: Dec 2001 Posts: 1048 |
Please arrange one again this year... Already coding on an entry. |
| |
Jammer
Registered: Nov 2002 Posts: 1336 |
\o/ |
| |
Richard
Registered: Dec 2001 Posts: 621 |
Quote: Please arrange one again this year... Already coding on an entry.
Maybe straight after the music compo we should have it. It was around about November-December last year. |
| |
Smasher
Registered: Feb 2003 Posts: 521 |
@Cruzer: you can't code anything yet since ICC17 hasn't started. it's like you score a goal and the match will only start in 1 hour :) |
| |
Cruzer
Registered: Dec 2001 Posts: 1048 |
@ZeSmasher: Eh, what I meant was, I'm coding an entry for something else. Not cheating at all. :) |
Previous - 1 | ... | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 - Next |