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Forums > C64 Productions > Balloonacy 2 idiocy
2005-12-05 22:53
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Balloonacy 2 idiocy

I have to feel so bad for Richard, being brave enough to release his own game without trainers.

Within 24 hours of his releasing a game, there appears a 2 trainer version. An hour or two later a 3 trainer version. The next day there's a 4 trainer version and finally a 6 trainer version.

I'll hold out for the Nostalgia +20 version with hi score saver. *groan*

Richard must feel like Brad Pitt and Angelina Jolie feel when the National Enquirer vultures swoop down upon them. Granted you're open game when you release something but it's pretty laughable to see so many people pounce upon Richard's game like a homeless man chasing a bagel rolling down the street.

Let's clear this up to save time:

MEGA TRAINER
=============
Change $7003 to JMP $2c00

2c00 jsr $70a1
2c03 jsr $ffe4
2c06 cmp #$2a
bne XX
inc $09
XX rts

This plays the music while giving you the key when you hit the star key.
======================

Infinite Lives: EA EA EA (three NOP's) at $394e

==========================

Infinite time: EA EA EA at $3ba1

==========================
Sprite Collision off = RTS at $3a9d

Save $e000-$f000 when you go to save the memory.

We need a starting level option and a button to hold down for temporary sprite collision bypass. I'd laugh but I'm sure in a day this WILL happen. Mark my words.

*sighs* Note to Richard, perhaps in your next game you could include a hidden trainer with every conceivable option. Granted your game was difficult to play but I hate to see it re-released without your intro and directory tree.

PS. All the above was done without looking at any of the versions out there. I became bored :)
 
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2005-12-06 12:57
Scout

Registered: Dec 2002
Posts: 1570
Quote:
Moloch I would have never expected such words from coming from your direction...


You should hear him on IRC... :D

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com

Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
2005-12-06 12:59
CreaMD

Registered: Dec 2001
Posts: 3051
Quote: Richard is not a real person.

I still suspect TMR is playing a trick on us.


Richard Bayliss of course *is* a real person. And am I the only person to see the major improvement of his behaviour since the year or two ago?
2005-12-06 13:04
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Quote: I also changed text in cracks like that, amazing, we've all done it.

I still recall trying the ECA packer and not knowing
what to put for value $01 ?, it turned out to be 37,

37 tries ;)

Niels


Now if only you could tell me what the SKIP does in ECA Linker. I've never been able to get an answer. It doesn't allow for a range (eg. $e000-ffff) only a four digit input.

And HMVDVA, I've got all the intros I possibly can for my site. There are simply no more to collect. It's nice when you can set up a site to show what you've contributed over two decades. I'd hate to look back and *cough* say I was only able to contribute some very poor quality trainers that a blind cocaine-snorting Xanax popping monkey from a jungle in Tanzania could do in his sleep. To have your work used on over 200 releases beats infinite lives on Richard's game. I'll leave it at that, you have to go return that monkey to it's natural habitat :)
2005-12-06 13:10
cba

Registered: Apr 2002
Posts: 935
Quote: Now if only you could tell me what the SKIP does in ECA Linker. I've never been able to get an answer. It doesn't allow for a range (eg. $e000-ffff) only a four digit input.

And HMVDVA, I've got all the intros I possibly can for my site. There are simply no more to collect. It's nice when you can set up a site to show what you've contributed over two decades. I'd hate to look back and *cough* say I was only able to contribute some very poor quality trainers that a blind cocaine-snorting Xanax popping monkey from a jungle in Tanzania could do in his sleep. To have your work used on over 200 releases beats infinite lives on Richard's game. I'll leave it at that, you have to go return that monkey to it's natural habitat :)


Wish I knew what it is, so far I've also found nobody that
could explain me.

Niels
2005-12-06 13:11
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
To be fair, balloonacy2 isn't actually completly terrible (I enjoyed it, at least). and gridzone remix was actually pretty good, for a budget game.

2005-12-06 13:12
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Quote: I remember trying $ff different acc value for the init routine when trying to ripp a tune.... guess it wasnt the init routine, or it needed some other regs to be inited :)

LDA #$00
JSR $1000 (whatever)

Sometimes you can be pleasantly surprised and find that LDA #$01, #$02 will bring up a second tune, even three, depending on the tune.

LDA #$FF would surely never work :)
2005-12-06 13:15
CreaMD

Registered: Dec 2001
Posts: 3051
Btw. in the end it turned to nice debate about beginnings. I also did that intro ripping and text rewriting.. only problem is that I started in 1992.. too late ;-)))
2005-12-06 13:17
CreaMD

Registered: Dec 2001
Posts: 3051
Quote: Quote:
Moloch I would have never expected such words from coming from your direction...


You should hear him on IRC... :D

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com

Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/


Aha.. so there he moved. And I wondered where all that energy go.
2005-12-06 13:18
HMVDVA
Account closed

Registered: Dec 2005
Posts: 20
Quote: LDA #$00
JSR $1000 (whatever)

Sometimes you can be pleasantly surprised and find that LDA #$01, #$02 will bring up a second tune, even three, depending on the tune.

LDA #$FF would surely never work :)


Oh! you're such a skilled coder!
Which monkeytribe tought you that?
2005-12-06 13:33
hollowman

Registered: Dec 2001
Posts: 474
Quote: Richard Bayliss of course *is* a real person. And am I the only person to see the major improvement of his behaviour since the year or two ago?

deleting entires in csdb, and therefor forcing locking of entries is an improvement?
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