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Forums > C64 Coding > Why wont it let me LOAD....
2018-07-19 22:38
Nova

Registered: Jun 2012
Posts: 13
Why wont it let me LOAD....

Screw it,
If i had solved my problem you would all have had to
watch 36 fucking parts of Retroholica by genesis project at X2012 so i guess there is a higher purpose to not letting me irq load with on the fly decompression...

I thought i saw the light when i discovered the
Plushsqueezer V2 and integrated that loader in several
of my unfinished demos but it keeps fucking up some of my stable interupts, not all and i cant see a pattern and i have kind of given up.

I am not a multi platform programer, i love oldschool coding on the 6502 but if you ask me to compile something in a linux environment or some weird C++ cross platform compiling there is just no way, and since life still gets in the way i will most likely give up because there are more fun things to do then failing at compiling a loader with on the fly decompression for a 35 year old fucking computer !!

I managed to compile Dreamload with just the "normal" unpacked irq loading and it worked great but diskspace will soon be an issue..

Could someone please come up with a guide for compiling
both the Krill and Dreamload loaders with decompression and flip disk options in a Windows 7 64bit enviroment..

Sincerly yours:
Nova.
 
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2018-07-21 15:53
chatGPZ

Registered: Dec 2001
Posts: 11164
Quote:
get a life instead of trolling

try learning how to use the basic features of your OS

Golara: current versions of the cc65 toolchain dont require setting up those environment variables anymore
2018-07-21 15:58
Golara
Account closed

Registered: Jan 2018
Posts: 212
Quote: Quote:
get a life instead of trolling

try learning how to use the basic features of your OS

Golara: current versions of the cc65 toolchain dont require setting up those environment variables anymore


Ok then, still it's just an example of how you export env vars.
2018-07-21 16:25
ChristopherJam

Registered: Aug 2004
Posts: 1390
Quote: Quote:
even setting PATH gave me trouble

you must be kidding


Eh, I remember having issues with that when I was a linux n00b.

Like, editing it in my .login instead of my .cshrc and wondering why it didn't take effect even in new shells, fucking up the syntax, accidentally overwriting instead of prepending, appending instead of prepending and wondering why my addition was getting shadowed.

TBH I probably fucked it up in DOS a few times too back in the day.
2018-07-21 16:31
chatGPZ

Registered: Dec 2001
Posts: 11164
so oswald is a windows noob?
2018-07-21 16:40
ChristopherJam

Registered: Aug 2004
Posts: 1390
Haha maybe.

Programming is not a linear progression of skills that everyone learns in the same order. I'm a hell of a lot better at writing signal processing code than people who could run rings around me at setting up development environments.
2018-07-21 17:46
Oswald

Registered: Apr 2002
Posts: 5034
Quote: so oswald is a windows noob?

this topic is not about me get a life dude.
2018-07-21 20:10
chatGPZ

Registered: Dec 2001
Posts: 11164
your posts tell a different story - deal with it
2018-07-21 21:25
Raistlin

Registered: Mar 2007
Posts: 587
Quote: your posts tell a different story - deal with it

To put in my own two cents here... I, too, am a Linux noob. Simply, i’ve never needed it. Even when compiling code for PlayStation 3, I would do that in a Windows environment using Visual Studio.

It’s not through laziness, I just don’t need Linux. For game development, Windows is where it’s at, whether using MSVC, GCC or other.
2018-07-21 21:44
chatGPZ

Registered: Dec 2001
Posts: 11164
but ITS NOT ABOUT LINUX AT ALL
2018-07-22 03:25
Martin Piper

Registered: Nov 2007
Posts: 649
If you want to learn C++ then Microsoft Windows Developer Studio is the way to go. It has the best compilers, debugger and documentation. It is by far the best free IDE.

If you want to learn Java then IntelliJ. It is much better than Eclipse and is also free.

Being cross-platform allows me to engineer much better ideas, much quicker, than I could on a C64. Complex compression needs complex code, lots of debugging and lots of memory.
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