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Nova
Registered: Jun 2012 Posts: 13 |
Why wont it let me LOAD....
Screw it,
If i had solved my problem you would all have had to
watch 36 fucking parts of Retroholica by genesis project at X2012 so i guess there is a higher purpose to not letting me irq load with on the fly decompression...
I thought i saw the light when i discovered the
Plushsqueezer V2 and integrated that loader in several
of my unfinished demos but it keeps fucking up some of my stable interupts, not all and i cant see a pattern and i have kind of given up.
I am not a multi platform programer, i love oldschool coding on the 6502 but if you ask me to compile something in a linux environment or some weird C++ cross platform compiling there is just no way, and since life still gets in the way i will most likely give up because there are more fun things to do then failing at compiling a loader with on the fly decompression for a 35 year old fucking computer !!
I managed to compile Dreamload with just the "normal" unpacked irq loading and it worked great but diskspace will soon be an issue..
Could someone please come up with a guide for compiling
both the Krill and Dreamload loaders with decompression and flip disk options in a Windows 7 64bit enviroment..
Sincerly yours:
Nova. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:get a life instead of trolling
try learning how to use the basic features of your OS
Golara: current versions of the cc65 toolchain dont require setting up those environment variables anymore |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
Quote: Quote:get a life instead of trolling
try learning how to use the basic features of your OS
Golara: current versions of the cc65 toolchain dont require setting up those environment variables anymore
Ok then, still it's just an example of how you export env vars. |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Quote: Quote:even setting PATH gave me trouble
you must be kidding
Eh, I remember having issues with that when I was a linux n00b.
Like, editing it in my .login instead of my .cshrc and wondering why it didn't take effect even in new shells, fucking up the syntax, accidentally overwriting instead of prepending, appending instead of prepending and wondering why my addition was getting shadowed.
TBH I probably fucked it up in DOS a few times too back in the day. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
so oswald is a windows noob? |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Haha maybe.
Programming is not a linear progression of skills that everyone learns in the same order. I'm a hell of a lot better at writing signal processing code than people who could run rings around me at setting up development environments. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
Quote: so oswald is a windows noob?
this topic is not about me get a life dude. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
your posts tell a different story - deal with it |
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Raistlin
Registered: Mar 2007 Posts: 680 |
Quote: your posts tell a different story - deal with it
To put in my own two cents here... I, too, am a Linux noob. Simply, i’ve never needed it. Even when compiling code for PlayStation 3, I would do that in a Windows environment using Visual Studio.
It’s not through laziness, I just don’t need Linux. For game development, Windows is where it’s at, whether using MSVC, GCC or other. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
but ITS NOT ABOUT LINUX AT ALL |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
If you want to learn C++ then Microsoft Windows Developer Studio is the way to go. It has the best compilers, debugger and documentation. It is by far the best free IDE.
If you want to learn Java then IntelliJ. It is much better than Eclipse and is also free.
Being cross-platform allows me to engineer much better ideas, much quicker, than I could on a C64. Complex compression needs complex code, lots of debugging and lots of memory. |
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