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Nova
Registered: Jun 2012 Posts: 13 |
Pushing the envelope, Or stay beaten by a 16 YO kid!
I got abit nostalgic tonight and enjoyed some early ninetees
perfection by Flash inc, A little Light, Even Bob got in a few minutes of lalaland,Origo, byterapers, Upfront etc (Mathematica still gives me goosebumps)
It occured to me that todays elitegroups (according to me) like Oxyron,Booze,Plush,Chorus,Camelot started to emerge when us guys from the older school where just about done and our lives got in the way of the scener-life.
Back in those days everything was about squeezing every last cycle through perfecting a routine that many had made before you but if you got that last DXYCP char or those extra 10 (only in a Y sin,horrible) Plots you could reighn supreme for a few hours or even months or years before someone stole your glory and made a faster routine that often could be totaly outside the box and therefore superior.
Today everything seems to be about polished loader screens and perfect transitions between (again my opinion)"demoparts" that probably squeezes every last cycle, but who knows because there are just not 5000 fucking hungry young coders trying to make the same demopart, but just abit better.
I fell inlove with coding on the C64 because the hardware is set and everyone has the same precursors.
So, Here come the "hot potato",
Did "todays elite" choose a different path simply because
the "oldschool" effects just cannot be done faster within the hardware limitations, (sticking my chinn out here, punch it if you want to!)
Or since most of todays elite code for a living on other platforms but still cant write a faster routine then some pimplefaced 16 year old did two decades ago!!
I am not sure where i was going with this but i guess i just miss the old sceenerdays..
But it still seems strange that someone that can code bumpmapping and phongshaders on a C64 still cant write a faster dycproutine then some kid who sold the "moped" and bought a C64 two decades ago.
-WRAP!- |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
then again, at least 50% of the demo is the music. demo with super awesome sound but mediocre code always wins over demo with mediocre music but great code (guess why all the sample wanking =D) |
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Carrion
Registered: Feb 2009 Posts: 317 |
Quote: then again, at least 50% of the demo is the music. demo with super awesome sound but mediocre code always wins over demo with mediocre music but great code (guess why all the sample wanking =D)
well I have to agree with the 50% rule - with one exception though.
50% of the demo quality is GFX.
So I guess it depends who's judging... |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
a demo with killer soundtrack but mediocre gfx will still win over a demo with killer gfx but mediocre sound :) |
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Trash
Registered: Jan 2002 Posts: 122 |
A demo with killer code wont need neither music or graphics in order to win... |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: A demo with killer code wont need neither music or graphics in order to win...
I guess the code wasn't good enough for 1st place with Time Machine then. Only got #4. :D |
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HCL
Registered: Feb 2003 Posts: 728 |
@Jackasser: No no, we just blame it on the music, as always ;) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:A demo with killer code wont need neither music or graphics in order to win
oh so wrong. that works perhaps when the other demos are utter crap :) |
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Carrion
Registered: Feb 2009 Posts: 317 |
Quote: @Jackasser: No no, we just blame it on the music, as always ;)
@HCL
code - perfect.
Gfx was very good too ;)
some long time no sees from Valsary if I remember correctly... :D
but the music? some lame Scorta and Deek and others' covers ;)
@Groepaz
YMMV |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
its not about me really (i hardly vote at all), its what generally happens. |
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Carrion
Registered: Feb 2009 Posts: 317 |
fair enough
then I think it's
MMMV |
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