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JackAsser
Registered: Jun 2002 Posts: 2014 |
32bit Decimal convertion
Anybody got this shitz for 32-bit numbers? http://codebase64.org/doku.php?id=base:hexadecimal_to_decimal_c.. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Awesome! Please explain the math of it |
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Krill
Registered: Apr 2002 Posts: 2980 |
Seems to be a variant of that first algorithm.
Shift one bit of the binary value into the result, then avert decimal overflow for every decimal digit (when decimal digit >= 5, which would be >=10 upon the next iteration's shift) by subtracting 5 and setting decimal digit byte's MSB, which is the carry upon the next iteration's shift and will end up as the LSB of the next more significant decimal digit.
So basically you're doubling the result with every incoming bit of the argument (reflecting the binary nature of the argument) and fixing the result in every iteration (reflecting the decimal nature of the result). |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Seems to be a variant of that first algorithm.
Shift one bit of the binary value into the result, then avert decimal overflow for every decimal digit (when decimal digit >= 5, which would be >=10 upon the next iteration's shift) by subtracting 5 and setting decimal digit byte's MSB, which is the carry upon the next iteration's shift and will end up as the LSB of the next more significant decimal digit.
So basically you're doubling the result with every incoming bit of the argument (reflecting the binary nature of the argument) and fixing the result in every iteration (reflecting the decimal nature of the result).
Smart approach! |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting JackAsserSmart approach! Indeed, it's pretty elegant. Kind of in the same "class" of algorithms with bit-wise multiplication, division and square root. |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Thanks, JackAsser! I was hoping to find something a little different, so while I did do a quick google and found the initial plus three approach elsewhere, I deliberately avoided looking at the solutions posted thus far.
Got halfway through the nybble masking etc required for the hex to BCD conversion when I had the realisation that you'd just have to unpack the nybbles for display purposes at the end anyway.
Switching to one digit per byte from the get go eliminates more than half of the instructions in the inner loop, and potentially frees up a register too.
Nice explanation of how it works, Krill. |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
This one converts directly to screencodes; saves two bytes in the "copy to screen" loop, needs an extra two bytes in the converter, takes an extra 1200 or so cycles. meh. Posting for posterity anyway.
.DEFINE blt bcc
digitbase=48
scratch=$f0 ; input in scratch+10..scratch+13, output in scratch+0..scratch+9, most significant first
jmp test
convert:
lda#digitbase
ldx#9
initlp:
sta scratch,x
dex
bpl initlp
ldy#31
bitlp:
ldx#9
correctionlp:
lda scratch,x
cmp#5+digitbase
blt noover
;carry now set
adc#128-5-1
;carry now clear
noover:
sbc #digitbase/2-1
sta scratch,x
dex
bpl correctionlp
; note - it doesn't matter what bits you shift into the bottom
; of the input bytes, as they never reach the output bytes
ldx#13
shiftlp:
rol scratch,x
dex
bpl shiftlp
dey
bpl bitlp
rts
test:
lda#13
sta $d021
jsr $e536
lda#13
jsr $ffd2
lda#0
sta $d021
ldx#3
cpl:
lda testv,x
sta scratch+10,x
dex
bpl cpl
jsr convert
ldx#9
codelp:
lda scratch,x
sta $040f,x
dex
bpl codelp
rts
testv:
.byte $49, $96, $02, $d2 ; 1234567890 = 0x499602d2
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Zirias
Registered: Jan 2014 Posts: 48 |
For the score display in 8192, I decided to create something reusable, although I needed it for 32 bit -- this should work for anything up to 128 bit if you adjust the constants, output is right-aligned and padded with spaces (0-padding would simplify it further):
.export numtostring
.exportzp nc_string
.exportzp nc_num
NUMSTRSIZE = $a
NUMSIZE = $4
.zeropage
nc_string: .res NUMSTRSIZE
nc_num: .res NUMSIZE
.code
numtostring:
ldy #NUMSTRSIZE
lda #$0
nts_fillzero: sta nc_string-1,y
dey
bne nts_fillzero
ldy #(NUMSIZE*8)
nts_bcdloop: ldx #(NUMSTRSIZE-2)
nts_addloop: lda nc_string+1,x
cmp #$5
bmi nts_noadd
adc #$2
sta nc_string+1,x
nts_noadd: dex
bpl nts_addloop
asl nc_num
ldx #($ff-NUMSIZE+2)
nts_rol: rol nc_num+NUMSIZE,x
inx
bne nts_rol
ldx #(NUMSTRSIZE-2)
nts_rolloop: lda nc_string+1,x
rol a
cmp #$10
and #$f
sta nc_string+1,x
nts_rolnext: dex
bpl nts_rolloop
dey
bne nts_bcdloop
nts_scan: cpx #(NUMSTRSIZE-1)
beq nts_digits
inx
lda nc_string,x
bne nts_digits
lda #$20
sta nc_string,x
bne nts_scan
nts_digits: lda nc_string,x
ora #$30
sta nc_string,x
inx
cpx #(NUMSTRSIZE)
bne nts_digits
rts
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