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Forums > C64 Coding > Layouting tiles for AGSP game
2019-04-09 01:25
knue

Registered: Dec 2012
Posts: 37
Layouting tiles for AGSP game

Hi all,

I'm currently trying to write an AGSP-based game engine. The thing that really inspired me on this is Mythos:
Mythos - Battle for Aivanor

Now for the question, I managed to implement the AGSP stuff, fighting the interrupts and everything but what really puzzles me: How the heck do you layout the tiles and manage the redraws???

Like Mythos, I'd like to use 3x2 sized tiles. Let's assume we always scroll 2 pixels at a time. This means you must copy 25% of the next screen in advance for one frame (double the amount if you scroll diagonally). But due to the AGSP there is also this wrap around of the buffers going and everything. How to do that without going insane is a complete mystery to me.
 
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2019-04-11 17:55
Hein

Registered: Apr 2004
Posts: 965
For bitmap tiles: GFX-Editor V1.4
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