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Bizzmo Account closed
Registered: Mar 2005 Posts: 82 |
Video bank selection...
I'm in the process of re-learning to code! After 15 years or so I'm more than a little rusty so please excuse any silly questions!
I'm planning a little game, which is currently using the following memory configuration. (At the moment all this is stuffed at $C000. I want to use a bank without a ROM image so I can have as much memory available for graphics.
Data is currently at these offsets:
+$0000 - Screen Buffer 1
+$0400 - Screen Buffer 2
+$0800 - Character Set
+$1000 - Sprites Definitions...
Is this going to cause me a problem? Trying to load data to $D000 causes WinVice to do strange things! ;-)
Any tips would be appreciated!
Bizz.
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Frantic
Registered: Mar 2003 Posts: 1648 |
Oswald: Ok, so first you initialize a zeropage memory location with the correct $d018 value? (just kidding.. Nerd laughter: HIE HEHE HAHE HI HAHE HEAI HIE HEII HI I AEE HEEE ;)
Anyway.. I guess you hinted at a possible explanation for the decimal-phenomenon. Never thought of that. Probably because I never coded much BASIC. |
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yago
Registered: May 2002 Posts: 333 |
Yeah, Oswald is right. The partly-hexadecimal, partly-decimal scheme is due to historical reasons.
Although "only" one-liners, these beasts evolve over the years, sometimes having old basic-stuff in it.
As I read through this Thread, there are indeed much better (faster+shorter) ways then "/16384", especially ">>14" or ">>$e" in hexadecimal ;-)
And to answer your question, autoboy: When seeing the Number 16384, my Mind switches instantly to hexadecimal and thinks: Cool, thats $4000 !
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