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Forums > C64 Coding > Maximum number of sprites
2006-02-06 06:45
Wisdom

Registered: Dec 2001
Posts: 90
Maximum number of sprites

Hello,

What is the maximum possible number of sprites on a PAL C64 at once?

There are a couple of numbers about this (based on 312 rasterlines);

1) 112 non-clipped sprites,
2) 112 non-clipped sprites + 8 clipped ones,
3) 144 sprites with 17 pixels height (Crossbow).

Which one would be of general acceptance as the maximum?

And, does the 3rd one really count, as it introduces another limit while trying to remove the other?

Is there any other 'legal' record around that I may not be aware of?

I would like to hear your comments. Thanks.
 
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2006-03-26 20:59
kamelito
Account closed

Registered: Mar 2006
Posts: 14
Quote: But then multiplexed sprites doesn't count at all, since they can't have completely independant y-positions. Guess we're back at 8. :)

Execpt if the others sprites move to another Y position. :)
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