Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Who invented sprite stretching?
2006-09-08 15:07
Graham
Account closed

Registered: Dec 2002
Posts: 990
Who invented sprite stretching?

The history of sideborder sprites or $D011 based effects is pretty much known, but what about sprite stretching? I tried to find out the first demo who used it and it is not as easy as it seems: All the early 1988 demos which I thought that they used sprite stretching used normal multiplexing like used in ESCOS for example (I am talking about these "rasterbars + huge spritescroll + samples parts).

The first demo I found which had real sprite stretching was "Cocktail" from Triad (Feb 1989). Any earlier examples?
 
... 22 posts hidden. Click here to view all posts....
 
2006-10-05 10:48
Mace

Registered: May 2002
Posts: 1799
Quote: thank you. Cocktail was missing in my list.
again, here is the short list of all essential VIC-II bugs


Border top&bottom :
11.10.1985 Flash / FCG - Intro

Sideborder :
xx.04.1986 TSI / 1001 - Border Letter I

FLD :
xx.10.1986 Mule / The Cream Crackers - Mega Jive

VSP :
30.10.1987 JCB / Meanteam - VSP&IK+

LineCrunch :
xx.11.1988 Exilon / MDT/Horizon - Bonanza

FLI :
xx.01.1989 Solomon / BeyondForce - Charlatan

FPP :
26.06.1989 Bones, Triangle 3532, Upfront - Random

Sprite stretching :
26.02.1989 Bob / Triad - Cocktail

Sprite crunching :
05.11.1989 Pernod / Fairlight - Rutig Banan



You mean this as a list of 'who was first?'?

Because I thought FLI was first done by... er... Blackmail? (can't remember)
But the demo was called 'Sophisticated'.
Can't find that in CSDB or c64.ch, though.

Other websites aren't reachable from where I am now...
2006-10-05 14:20
cba

Registered: Apr 2002
Posts: 935
Quote: You mean this as a list of 'who was first?'?

Because I thought FLI was first done by... er... Blackmail? (can't remember)
But the demo was called 'Sophisticated'.
Can't find that in CSDB or c64.ch, though.

Other websites aren't reachable from where I am now...


Check : So-Phisticated

futher use pokefinder.org to find it on the ftp site.

Niels
2006-10-05 17:00
QuasaR

Registered: Dec 2001
Posts: 145
IMHO Blackmail were the first with a real FLI picture. The technique itself was a little bit older then.
2006-10-05 17:03
Zyron

Registered: Jan 2002
Posts: 2381
Of course they were, no one has said anything else. But BF was first with the FLI-routine but used it to fake rastersplits instead.
2006-10-05 20:00
Danzig

Registered: Jun 2002
Posts: 440
for LINECRUNCHING I would give the credit to:

OMEGA MAN/TCS

Just look at Star Paws (Releasedate 18 July 1987)

The Title-Picture-Routine is the first kind of LINECRUNCHING I've ever seen. Before Star Paws he used a normal FLD and the LINECRUNCHING-Routine was improved later with better raster-effect and no flicker in the right border.

It has no compensate routine and definately looks like an accidently discovered effect BUT happened over 12 months earlier than the horizon routine.

I myself have first seen it in 1987 used on Centurions (Rular Game!)
2006-10-05 20:13
Danzig

Registered: Jun 2002
Posts: 440
for FPP I'm personally not sure who was first but definately
CREST made an FPP-Routine earlier:

Blow Job 3

the release date [20.04.1989] is to be seen on the screenshot!
(and that date is earlier than [26.06.1989])
2006-10-06 13:34
JackAsser

Registered: Jun 2002
Posts: 2014
Should one differ a (simple) logo stretcher from a full blown FPP with truly selectable gfx lines per raster line or not?

The techniques are ofcourse almost the same but still...
2006-10-06 16:57
Danzig

Registered: Jun 2002
Posts: 440
@jackasser: are you kidding me?
fpp and stretching are complete the same technique! or do you want to count peas... should we credit paradize for the first $d011-based logo-rotator? its still the same technique...
we are talking about vic-effects, not different sinustable-based fillings of the $d018-values... but maybe i'm wrong?
2007-05-05 14:23
Frantic

Registered: Mar 2003
Posts: 1648
...on the topic of "who did what effect first": I think the new C64 codebase wiki would be the right place for an article about world records and world firsts:

If someone feel like it. Please add stuff to the "wanted" article right here (just click the link to create the page):

http://wikholm.dyndns.org/~cswiki/doku.php?id=start#articles
2007-05-05 23:20
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
don't the "16 sprite scroller" by Antony Crowther use stretching ? i think so. its from 1987
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Andy/AEG
ϵʟʞ/ₐтₐ
Unicorn/TWA
TheEnemy/TREX/THD
Courage
Magic/Nah-Kolor
Guests online: 130
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 X-Mas Demo 2024  (9.5)
7 Dawnfall V1.1  (9.5)
8 Rainbow Connection  (9.5)
9 Onscreen 5k  (9.5)
10 Morph  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Original Suppliers
1 Derbyshire Ram  (9.7)
2 Fungus  (9.3)
3 Black Beard  (9.2)
4 Baracuda  (9.2)
5 hedning  (9.1)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.051 sec.