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Forums > C64 Coding > Can't the LOAD command be used in a basic program?
2007-04-18 20:22
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Can't the LOAD command be used in a basic program?

1 LOAD"ROUTINE",8,1
2 SYS 49152
RUN

Ends up in a endless loop, so I guess it doesn't do what I expect it to do...

(This may seem stupid, but it would be very handy for me when crossdeving for the DTV, as I need to load the files from 64HDD all the time, with this I could just do "run" to load the lastest routine from disk and execute)
 
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2007-04-19 20:05
Frantic

Registered: Mar 2003
Posts: 1648
hmm..? :)
2007-04-19 20:39
iAN CooG

Registered: May 2002
Posts: 3197
Quote: I'm not completely sure how it works, but $37/38 (highest addr used by basic) is being set to $e48a. If you look at the ROM below $e48a it has the string "COMMODORE 64" (part of the startup text). I also think the length of the string "IBM"+"MACINTOSH" has something to do with it.

Anyone? :)


It's simple, the temp var that would contain "IBMMACINTOSH" is being built in the RAM under the ROM, and when retrieved for display it prints the string in ROM at the same address. Normally temp vars are allocated from $9fff down to $0801.
2007-04-19 20:46
AüMTRöN

Registered: Sep 2003
Posts: 44
Aha! Makes sense :)
2007-04-20 09:53
Oswald

Registered: Apr 2002
Posts: 5094
now lets get back to topic, and some1 please explain why does the basic prg restart after using load, and why aren't the variables resetted.
2007-04-20 10:45
Devia

Registered: Oct 2004
Posts: 401
With danger of sounding very stupid, I quote the C64 Programmers Reference Guide:

"The LOAD closes all open files and, if it is used in direct mode, it performs a CLR (clear) before reading the program. If LOAD is executed from within a program, the program is RUN. This means that you can use LOAD to "chain" several programs together. None of the variables are cleared during a chain operation."

It would appear that LOAD in non-direct mode was intended only for breaking apart large BASIC programs.
I wonder if there is some smart POKE/SYS combo one could do to not make it RUN after loading, but navigating through the BASIC ROM quickly gets quite tiresome...
2007-04-20 11:35
Mace

Registered: May 2002
Posts: 1799
I think I found it...

At the end of the loading routine, at $E1B5, there's a JSR to $A68E. There the current character pointer is set to the first BASIC line. So when ending the LOAD command, the next command to be executed is the first one in the first BASIC line.

So, Devia, there's no way around it.
Both in direct and in basic mode, this routine is called.
In direct mode it's JSR'ed a bit earlier, together with the printing of "ready".
2007-04-20 12:14
Devia

Registered: Oct 2004
Posts: 401
Well, then you CAN do it..

10 POKE43,28
20 LOAD"FILE",8,1
30 POKE43,1
40 SYS4096

If you change the filename in the above, you just have to adjust the first POKE, in this case 28, to match the starting address of line 30

2007-04-20 13:05
Mace

Registered: May 2002
Posts: 1799
Devia, yeah, that works :)
So with some effort, it might be possible to calculate the pointers by using the value of 122 and 123 ($7A, $7B).

That would enable you to write a universal routine that works on any location within a basic program.
2007-04-20 14:10
Devia

Registered: Oct 2004
Posts: 401
something like:

10 POKE43,PEEK(123)+26+04
20 LOAD"CODE",8,1
30 SYS4096
40 POKE43,1

- where the '04' in line 10 just needs to be adjusted to the filename length.
Line 40 is not really necessary unless you want to be able to LIST/RUN/SAVE the program again.
..and it wouldn't work if line 10-30 crossed a page boundary of course.
2007-04-20 14:32
Mace

Registered: May 2002
Posts: 1799
Quote:
Line 40 is not really necessary unless you want to be able to LIST/RUN/SAVE the program again.

What if there's a GOTO ro GOSUB to lines prior to this LOAD part?

You could also scan for the POKE 43,1 (tokenised) around the calculated address to see where the line is exactly.
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