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Jammer
Registered: Nov 2002 Posts: 1336 |
TURBO loaders/savers
as in the topic - i really need some information on good turbo loaders and savers. irq ones don't count. it would be also great if they were tass sources, optionally with any relocator. what do you recommend? :) |
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ready.
Registered: Feb 2003 Posts: 441 |
ok, found the problem.
Since I have a $d012 raster interrupt active for sprite multiplexing, I thought a SEI was enough to disable it before invoking the save routine:
SEI
LDA #fname_end-fname
LDX #<fname
LDY #>fname
JSR $FFBD ; call SETNAM
LDA #$00
.....
but since the saving routine after:
JSR $FFD8 ; call SAVE
has some CLIs inside, this would re-enable the raster interrupt and do the mess.
Now I added:
SEI
LDA #$00
STA $D01A ;VIC Interrupt Mask Register (IMR)
LDA #fname_end-fname
.....
and now it works.
By the way: basic ROM can be disabled. |
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Frantic
Registered: Mar 2003 Posts: 1648 |
I added some notes regarding the issues that READY came across to codebase now. I guess it may help someone else..
http://codebase64.org/doku.php?id=base:dos_examples |
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Angel of Death
Registered: Apr 2008 Posts: 211 |
From the posts I assume we are talking about disk (fast) loaders savers.
Slash design has used kernel-based load/save/disk-command in his Characterize V0.03 which (as I found out) are quite safe and sturdy.
Used as a basis they should pick up any other cartridge/external based fastloader.
But, then again, if the files are not too big why waste precious memory on fastloaders?
Should be better uses for that in an application...
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terric Account closed
Registered: Feb 2009 Posts: 47 |
I actually made a glitching irq loader with the kernel routines. Using a source from codebase64 and some facts from this thread. It is not fast, 1byte per frame.
Used
before
sei
lda #$00
sta $d01a
lda #$37
sta $01
" loading one byte "
and afterwards
sei
lda #$01
sta $d01a
lda #$35 // whatever you like
sta $01
cli |
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ready.
Registered: Feb 2003 Posts: 441 |
@Frantic: thanks for adding the issue to Codebase |
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