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metalux
Registered: Aug 2011 Posts: 17 |
Old university C64 programming courses?
I'm learning C64 assembler the hard way: reading tutorials, demo sources and forum posts, relatively non-academic in other words. While I do have access to some reference documentation, like the Commodore 64 Programmer's Reference Guide, a big C64 assembler bible would have been helpful. So, have anyone ever heard if there were any university c64 programming courses in the 80's? Have you heard of anything like that? Imagine writing an old C64 assembler exam! That would be fun.
It shouldn't be an impossible scenario. I myself have taken some funny university courses in programming languages like Haskell and MIPS assembly back in the days, but I've never heard of the Commodore 64 in the academic world. |
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Ninja
Registered: Jan 2002 Posts: 411 |
Doc Bacardi had a university course at FH Gummersbach where 6502 assembly was taught (dunno the title, probably something like "microprocessor architecture"). Been there once, too, was fun :) That must have been in the early 2000s. |
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Achim Account closed
Registered: Jan 2010 Posts: 28 |
...and here's what Mr. Hegel said:
"The students didn't finish their games, but coded playable demos. My initial idea was to release the results on the internet, but the results didn't hit a fair quality for 2010. This was due to the fact that the students had no experience in coding 8-bit computers and due to the peculiarities of the c64. If we ever pick up this topic again, we'll probably choose a more simple architecture like Intellivision or Atari VCS 2600."
He wondered if there's still an active scene. He coded his last intro in 1988. |
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metalux
Registered: Aug 2011 Posts: 17 |
Quote: ...and here's what Mr. Hegel said:
"The students didn't finish their games, but coded playable demos. My initial idea was to release the results on the internet, but the results didn't hit a fair quality for 2010. This was due to the fact that the students had no experience in coding 8-bit computers and due to the peculiarities of the c64. If we ever pick up this topic again, we'll probably choose a more simple architecture like Intellivision or Atari VCS 2600."
He wondered if there's still an active scene. He coded his last intro in 1988.
Haha, that's fascinating. I wonder what Mr. Hegel's handle was. |
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MagerValp
Registered: Dec 2001 Posts: 1078 |
Quoting Achim...and here's what Mr. Hegel said: Cool, thanks.
Quoting Herr Dr.-Ing. Frank Hegel...a more simple architecture like Intellivision or Atari VCS 2600. Heh. Simpler, yes. Easier to program for? Hell no. :)
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Ervin
Registered: May 2008 Posts: 14 |
Well, my 2 cents are: first establish a decent framework, which eases the development, including simple graphics import and loader library, and maybe some event handling. This naturally limits or directs the development to a certain direction, but it also helps much with avoiding typical pitfalls. (No, I'm not talking about SEUCK :)
E.g. at our univ OpenGL is taught using GLut, which is "a decent framework, which eases the development", but also have some restrictions, which typically do not interfere with the main subject. |
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