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Forums > C64 Coding > C64 Coders needed for RPG
2013-03-08 22:31
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
C64 Coders needed for RPG

Greetings Programmers!

We have been working on a game similar to Wasteland, Bard's Tale III, and Dragon Wars for a year now. We have been developing the story, scenarios, location maps etc and were about to begin programming when our lead programmer became ill and incapacitated.

We need a couple of people who can program assembly code for:
1) engine
2) creation tools: map, item, monster editors
3) Graphic artists

Feel free to email us here: 8bwinfo at gmail dot com

Thank you in advance!

-Seth
www.8bitweapon.com
 
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2013-03-11 17:24
Count Zero

Registered: Jan 2003
Posts: 1932
Whoever might even be remotely interested in developing for or with you will likely get repelled by the questions asked here...
2013-03-28 17:13
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Update: Rebecca Heineman is now officially 100% on board to make this game possible. She will provide the source code for the game for the c64 version as well as build a new engine for the PC version to be released by her company Olde Sküül~!

We still need help building tools that will allow us to work on the game via pc, then port the data to the c64. Any takers?

Thank you again!
2013-08-20 20:32
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Hi everyone,

The game has evolved quite a bit: tile/graphics/map editor done (scripting yet to be added) and a 3d ray casting program is almost complete!

Just thought I 'd let you see some of our progress for the game here: https://www.facebook.com/LawlessLegends

If you have any interest in helping out with coding or graphics please contact us~!

Thank you again!
2013-08-22 18:58
PopMilo

Registered: Mar 2004
Posts: 146
Quote: Hi everyone,

The game has evolved quite a bit: tile/graphics/map editor done (scripting yet to be added) and a 3d ray casting program is almost complete!

Just thought I 'd let you see some of our progress for the game here: https://www.facebook.com/LawlessLegends

If you have any interest in helping out with coding or graphics please contact us~!

Thank you again!


Nice goal that you have set for yourselves and that ray casting engine sounds really interesting.

Any chance of seeing video of it ?

Looks like bit of a hassle setting up and compiling whole project.
2013-08-22 19:37
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Quote: Nice goal that you have set for yourselves and that ray casting engine sounds really interesting.

Any chance of seeing video of it ?

Looks like bit of a hassle setting up and compiling whole project.


The editing tools are currently only coded for Apple II, but the c64 branch of the editor is in the works. Many of the materials we are creating can and will have portability to the C64. Things like Maps, Scripts, etc. can be transferred no problem already. Tile and wall textures may not but we can work around those issues easy.

We really want a C64 version and it's very early enough in the game that it's an excellent time to go multi-platform before we're too married to the A2. That way we are developing for both platforms together and no one is left doing all of the coding for one platform or the other. :)

The current Apple II coders do have some knowledge of c64 assembly language, but it's not their native platform of course. It would be best to have coders who are more familiar with the c64 platform.

We will have video of ray casting in the next couple of weeks!
2013-12-06 05:34
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
https://www.youtube.com/watch?v=CyaljtYpeS8

Here is video!

We still need a couple of coders for the c64 side. :)
2013-12-06 07:16
Oswald

Registered: Apr 2002
Posts: 5094
thats's one of the best raycasters I've seen on 8 bit. speed is not great, but pretty much on the acceptable side for the resolution and nice looks. Step speed for rotation and movement well choosen.
2013-12-06 16:01
chatGPZ

Registered: Dec 2001
Posts: 11386
very cool, respect! looks almost realtime-ish, which isnt even required for this type of game to work... thumbs up!
2013-12-06 16:07
Shine

Registered: Jul 2012
Posts: 369
WOW ... looks awesome so far. :) VERY GOOD WORK!!!
2013-12-06 16:08
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Now that you can see this isn't "pie in the sky" how about lending us a hand? ;)
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