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Forums > C64 Coding > Developing with Kick Assembler and Sublime
2013-09-23 22:41
Swoffa

Registered: Jan 2002
Posts: 17
Developing with Kick Assembler and Sublime

I have started to build a Kick Assembler package for Sublime text editor. A little guide on doing C64 coding with Sublime/Kick Assembler can be found here: http://goatpower.org/2013/09/15/c64-development-with-kick-assem..

Maybe useful to someone, what do i know. Nice things is that its free, very simple to setup and supports developing on both OSX and Windows.

//Swoffa
 
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2014-01-02 00:16
Fix

Registered: Feb 2003
Posts: 54
@Swoffa: Just sent you Acme version to you.

@Dano: If you want it, send me a PM.
2014-01-02 18:33
Fix

Registered: Feb 2003
Posts: 54
Acme for Sublime 3

Here you can find it.
2014-01-03 08:40
Frantic

Registered: Mar 2003
Posts: 1648
Here is a good place to put syntax highlighting packages and similar on codebase:

http://codebase64.org/doku.php?id=base:crossdev#syntax_highligh..

Just a tip. :)
2014-01-03 18:05
Count Zero

Registered: Jan 2003
Posts: 1932
Thx Frantic - was too lazy to search for that one last night :)

Anyone going to do a Dreamass version? :)
2014-01-20 17:59
Count Zero

Registered: Jan 2003
Posts: 1932
Well then - I am currently putting together a DreamAss version and stumbled upon problems in the build system - maybe someone here figured it or saw it elsewhere already:

Aim is to make the build system execute

"make clean && make"

I tried about all combinations of the

"cmd": ["make clean", "make"]

syntax here but it always only executes the first command, regardless of how I am trying to stack it up. I think it would be really pointless to put some additional script to 'make clean' and then 'make' and sublime should be able to run that - just no idea how. The googled examples found contained single commands only as well.

Working with sublime 2 here still but that shouldnt be much of a difference in the build system compared to sublime 3.
2014-01-20 18:02
Swoffa

Registered: Jan 2002
Posts: 17
Quote: Well then - I am currently putting together a DreamAss version and stumbled upon problems in the build system - maybe someone here figured it or saw it elsewhere already:

Aim is to make the build system execute

"make clean && make"

I tried about all combinations of the

"cmd": ["make clean", "make"]

syntax here but it always only executes the first command, regardless of how I am trying to stack it up. I think it would be really pointless to put some additional script to 'make clean' and then 'make' and sublime should be able to run that - just no idea how. The googled examples found contained single commands only as well.

Working with sublime 2 here still but that shouldnt be much of a difference in the build system compared to sublime 3.


@Count Zero
See previous post from 2013-12-24 in this thread for some tips about using the &-sign for doing multiple commands.

//Swoffa
2014-01-20 18:13
Count Zero

Registered: Jan 2003
Posts: 1932
Thx swoffa - exactly what I was looking for - wonder how I missed that :)
2014-01-21 22:21
Count Zero

Registered: Jan 2003
Posts: 1932
Frantic will likely add this to Codebase soon.

Created an archive (not a "native sublime package" yet) for DreamAss and Sublime 2 and 3. Thx to Swoffa and Fix for the grounds and motivation to actually check into this editor.

http://ftp.pokefinder.org/DreamAss_Sublime_2_3_highlightlings_2..

Will hopefully result in a small bugfix DreamAss release soon as well. I added a small Makefile based project including minimal segment assembly for people who would like to try the only assembler doing proper "segmenting" :)

PS: now also at codebase
2014-02-26 22:54
Swoffa

Registered: Jan 2002
Posts: 17
A little off topic, but anyway...
The web based Noice Kick Assembler memory viewer is now available, more info here: http://goatpower.org/2014/02/26/noice-kick-assembler-memory-vie..

//Swoffa
2014-05-30 08:02
Swoffa

Registered: Jan 2002
Posts: 17
Version 0.7.0 of Kick Assembler package for Sublime Text is out.
Changes:
- Bin-folder, all results of build ends up in sub folder called bin
- Language-definition/syntax-coloring corrections

More info and updated breakpoint script here: http://goatpower.org/2014/05/30/kick-assembler-package-for-sublime-version-0-7-0/

//Swoffa
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