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Forums > C64 Composing > What makes a good SID editor?
2010-09-29 15:47
MC
Account closed

Registered: Jul 2009
Posts: 71
What makes a good SID editor?

So which feature(s) do you think are imporant?
What do you find annoying in an editor?

I'm trying to get an idea of what would make an editor stand out...

Ofcourse I have some ideas of my own but I'd first like to hear from other composers what they like.
 
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2010-09-30 14:14
NecroPolo

Registered: Jun 2009
Posts: 231
Quote: How about a adding a seperate master track that handles filter effects (through filter fx presets, channels applied to and channels triggered by) and global volume etc?

This has been on my mind for the last couple of days.


Check Jeff's X-SID ;)
2010-09-30 15:34
MC
Account closed

Registered: Jul 2009
Posts: 71
X-SID looks pretty good! I'll have a look at that when I get home... Any downsides to it?
2010-09-30 15:48
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
sdi 3 has it all:

realtime record with quantize
keyjam
records midi input (when you press a psygoa arp on yer synth, it goes into the sid as an arp)
resonance envelope
what more we got ? .... geir hasnt updated me in a week, but:

pretty much every smart move he could think of, and geir... is smart! :)
2010-09-30 16:02
booker

Registered: Jul 2003
Posts: 334
Has it? But where IS it :))

How about flt type selection in flt table? Or still remains fixed for all-yer-6581-tunes-won't-need-that-coz-it-clicks-anyway? :))

Not sure about jamming with flt resonance on SID. The range is soo poor anyways :))
2010-09-30 16:36
Hein

Registered: Apr 2004
Posts: 954
Quote: Has it? But where IS it :))

How about flt type selection in flt table? Or still remains fixed for all-yer-6581-tunes-won't-need-that-coz-it-clicks-anyway? :))

Not sure about jamming with flt resonance on SID. The range is soo poor anyways :))


w00t, cant change the filter type in the table? I think it doesn't click if you change only 1 bit per frame (or tick, for that matter).

Resonance sweep sounds like a good idea, despite it's low range.
2010-09-30 16:49
Hein

Registered: Apr 2004
Posts: 954
Haven't seen an editor yet that uses $d41b and $d41c for modulation (filter, frequency, pulsewidth or whatever).
2010-09-30 16:57
NecroPolo

Registered: Jun 2009
Posts: 231
Quote: X-SID looks pretty good! I'll have a look at that when I get home... Any downsides to it?

Some MoFo stole it from Jeff and spread before it was fully functional so - as an obvious and only move - Jeff left it in the way as it was at the moment and moved on to developing a new and improved music tool.

So as an unfinished project, some things might not be working as they should, that's the downside. But it's still a pretty straightforward tool, one of the most impressive ones I've seen so far.
2010-10-18 14:48
booker

Registered: Jul 2003
Posts: 334
Quote: w00t, cant change the filter type in the table? I think it doesn't click if you change only 1 bit per frame (or tick, for that matter).

Resonance sweep sounds like a good idea, despite it's low range.


Yep. DMC v5 also doesn't have it (you have to set FLT and FRQ in the pattern) and to make it even more annoying only one voice can be filtered :D

6581 generates an audible click on filter type change. (similarly to volume change (also for 8580). And 6581 does click badly on fast flt type changes.
2010-10-18 19:03
GT
Account closed

Registered: Sep 2008
Posts: 308
Quote: Haven't seen an editor yet that uses $d41b and $d41c for modulation (filter, frequency, pulsewidth or whatever).

I've tried out this Hein, and it got quite boring and subtle. Didn't enhance sound design/quality at all. Quite uncontrollable is the correct word. The best is to create your own tables of modulations. And it is only the 3rd. SID voice you get the ADSR / Waveform output from anyway.

A resonance sweep/table is designed for the newer player, though. I find that useable.
2010-10-18 20:03
GT
Account closed

Registered: Sep 2008
Posts: 308
Quote: I guess we could actually speak about few upgrades for Goat Tracker and that would do it :D

Ie. Hardrestart per instrument, wavetable loop indepentent vibrato, and some other rastertime hungry but neat features :)


Hæ? Doesn't Goattracker have selectable hardrestart for each instrument? I find this the hardest part in the design in a player. I got headaches programming this part, but found a neat solution in the end. Some players don't trigger hardrestart correctly when swapping between instruments. Did alot of thinking 20 years ago upon this. :)

@Booker. What you mention in your IE is doable in SDI. There's alot of rastertime hungry new features. ;)
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