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Honesty
Registered: Jan 2003 Posts: 121 |
0ldschool demos
Dah text had not been saved but hasd no time to write again...
Fuck
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Zeus
Registered: Jun 2005 Posts: 16 |
There are always "à la mode" effects that are kinda "mainstream" effects. Maybe not plasma but the technique behind it (4*4) is now mainstream as the raster bars were back in the late 80th/ early 90th.
However there are many grey areas between the black and white schema rasters and plasma. Raster bars can be used as a way to show good coding skills when it comes to splits, no border etc. That´s smoething that maybe only coders can judge while design and a good look doesn´t need great coding skills.
Another thing is that you should not overlook the fact that the so called raster demos were mostly scroll demos. And we were all kinda scroll readers. I see a link between the disappearance of the long scroll texts and the beginning of the usage of effects and design instead of giving the audience something to read and put some rasters above the scroll. Maybe if you see it this way the discussion becomes another point of view. Most demos in the 80th started with a scroller. ;)
Personally I am not bored by the demo scene at all. I still like raster demos as well as plasma demos. The thing is that the demo itself is what I wanna see whatever (almost) it looks like. Ask people why they look Formula 1 with the cars driving in a circle. Everybody has seen cars before. Same goes for soccer. Why the hell do you watch for years (!) now in the stadium or via TV 22 people running behind a ball? Same goes for demos. If I would be bored by anykind of a effetual overkill I am prolly wrong in the demo scene. |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
From a 2005 point-of-view it is easy to say that rasterbar demos are not annoying since there are so many non-rasterbar demos out :) |
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Zeus
Registered: Jun 2005 Posts: 16 |
Quote: From a 2005 point-of-view it is easy to say that rasterbar demos are not annoying since there are so many non-rasterbar demos out :)
Watch raster bar demos with a mon and you (sometimes) notice the beauty of those demos. ;) |
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iopop
Registered: Dec 2001 Posts: 317 |
The reason why the scroller or text in general have disapperared is a result of the ease of communictaion with help from email/irc/CSDb/etc. This in contrast to the limited resoucres mentioned by Ben.
In the early years the only way to "communicate" to the scene was via demos/intros. If you werent greeted you didnt exist. Meaning you had to fill the demos with news, memberstatus, addresses, greetings and current events in general. Today we have other means of communictaion and the motivation to display the memberstatus in the latest demo is rather low.
This phenomenon is quite noticable in earlier demos aswell, from groups that have gained so much respect/confidence from the scene that they dont need the scroller with "network-creating" text. Wonderland 10/Censor is quite a good example of this. Ofcourse, it has scrollers but not in the sense of reaching out to the scene and creating networks. |
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Honesty
Registered: Jan 2003 Posts: 121 |
I agree with the opinion that scrollers were done in the past to transport a message and sure we had other resources today to comunicate.
But hey didn´t we all live a bit in the past?Or why should 30 years and older >daddies< still handle with a 64?
Coz for me it was a nice time and this computer was a part of it.
This is why i start over to code,can´t get lotsa SidS out of my head.
As i quited in 1994 the trackmo scene was just in the beginning so i missed lots of em.
Demos for my view were the so called spacebar demos and there lotsa nice of em.
And sure maybe rasters are lame 2day but in the past ppl spend money to get the source code for a well timed raster or even ripped it from other guys.
And it all started at the beginning.But no one would dare to call the guys lame who invented this effects.
And due to the possibility that we can make more conversation through the technical raise itis easier to gather infos and get one or two hints by other coders when u don´t know how to solve a problem.
But remember this wasn´t that easy in the past like it is 2day and ppl grow older also their knowledge grow aswell.
But would somebody of u think that he can code the effects he did today 15 or 20 years ago?
I don´t think so and this is why the performance of ppl 15 or 20 years ago are awesome.
2day u look into a magazine or got a tutorialin the net how to do something but this was impossible at this time...
Ok that´s enough for now,so later.
Honesty
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Nice post Honesty!
Somehow I feel connected to what you´re trying to say.
The demo scene has changed since I was part of it.
I guess it is quite a normal ´evolution´ as everybody wants to show something different.
Anyway,I like the "press space" demos.
My next release is in the same ´style´ ;)
Fortunately,I remembered most of the way I coded things in the early 90`s.
But,it was never that sophisticated to begin with. ;)
Regarding scrolltexts..
It might have been necessary in the past,but I still think it sux when there is no decent scroller in a demo.
It makes it feel like tv-shows,no personal message at all!!
If you make a scroll,use it! ;)
Greetinxx Honesty for starting this!
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Nightlord Account closed
Registered: Jan 2003 Posts: 131 |
another thread without a focus:)
What is the point you guys are trying to make. That old demos deserve respect because coders back than had less access to knowledge or tools. I think noone puts old demos down just because it is possible to do them now more easily.
If it is the press space thing vs the trackmo that we are discussing what in the world does it have to do with new demos looking same nowadays.
and when you say oldskool demos do you mean demos that were done back in the early nineties and eighties or all demos even today that are press space and has rasters or plasmas. (That would make yktr an oldskool demo which we really need to discuss)
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Nightlord Account closed
Registered: Jan 2003 Posts: 131 |
and by the way what would you think of someone who does a few rasterbars in a press space demo release that today and say thathe is doing it for "oldskool's sake".
I think "lazy" |
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Honesty
Registered: Jan 2003 Posts: 121 |
@nightlord:As i explained in an upper post for me oldskool started when crews where formed using own stuff no sound or gfx rip demos... This can be compared with the stone edge ;)
yktr is for sure a demo whichs leans on oldskool traditions.
Maybe 2day raster demos may suck but this is not what we speak about.
And i mean when someone fells free to release em why not?
Would we had the right to say don´t release this or this only for us it is no challange anymore to do it?
HEy most guys started with raster and scroll so don´t forget about it.
For my opinion the time is over to rag somebody down and we should be happy about everyone who starts to code even when
it is just a simple raster.
Or did someone demotivate u when u start coding?For my case i was glad about every support and that forced me to go on.
Coz when this guys don´t follow there is once a leak of coders.
Demos didn´t need to hit everybodies taste when u like em its ok,when u don´t like em it´s ur choice.
(By the way,didn´t u sleep in turkey?Was dawn early ur post ;) )
And this is no tread new against old it is only this kind that ppl forget about how it starts or would u dare to call zodiac lame or the guys from censor back in beginning of the 90´th only because they did oldskool stuff?
It is the evolution of the demos but this don´t handicap me to do oldschool again,maybe with a loader support to release bigger projects but for me i don´t see any reason for doing a trackmo in this kind they look 2day...
@TCH:Thanx,enjoyed ur demos in the past... Hope to see mored stuff from Brutal soon.
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Slartibartfast Account closed
Registered: Jul 2002 Posts: 230 |
Quote: and by the way what would you think of someone who does a few rasterbars in a press space demo release that today and say thathe is doing it for "oldskool's sake".
I think "lazy"
So what would you call your last release for Civitas, or a 70% finished release you did before that?
I'd call it a good effort, but I guess you'd just think it was "lazy".
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