Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > Graphic Charts
2007-02-13 09:00
Stainless Steel

Registered: Mar 2003
Posts: 966
Graphic Charts

Heythere,

i was just looking at the current top gfx artist rankings here and i had the urge to just bitch about some of the best gfx artists on the c64 being ranked way to low.

Dont get me wrong, there are many talented people around today.

But artists of the caliber of a Paul Docherty or Bob Stevenson would mop the floor with the majority of the people in the top 10 in any of the various gfx subsections.

And by the way, wtf is it with full screen gfx artists and normal gfx artist i mean give me a break its all the same to me.

You may disagree, thats fine. Bite my shiny metal ass.



 
... 20 posts hidden. Click here to view all posts....
 
2007-02-14 20:50
ptoing

Registered: Sep 2005
Posts: 271
The thing with using new tools is, it does make things more convenient but it's not like a shit artist now can make something good easier. You can just do stuff faster. I mean, hell, Mermaid did loads of ace stuff (that imo kicks those guys asses) in Zoomatic with a Keyboard, that's about as hardcore as it gets.
2007-02-14 21:36
Hein

Registered: Apr 2004
Posts: 946
People started doodling stick figures and stuff on rocks. I think Bob, Dokk and the likes stretched the boundaries in the 80s, next generation did the same and so on..
2007-02-14 21:39
ptoing

Registered: Sep 2005
Posts: 271
true, there is lots of technical evolution in pixelart in general, not just C64. And when you look at what was there before the C64 and similar machines, what those guys did back then was mindblowing. We have the benefit of having the collected knowledge of 20 years of pixelling on all kinds of machines and can use that to do the stuff we do today.
2007-02-14 22:39
Deev

Registered: Feb 2002
Posts: 206
Don't get me wrong, it's not that I don't appreciate some of the work done in the past, when I was a kid I especially thought Robin Levy was god and he was massively influential to me at the time.

Maybe I'm exageratting a little by saying they were blown away by todays works, but I am always surpised by how most (though admitedly not all) game graphics look much worse than I remember them being. Whilst maybe these graphicians paved the way for what we have today, the accepted standard has definately raised over time and things that I thought were the work of genius 15-20 years ago suddenly don't impress me much anymore.

Just a quick word about tools, I agree with what Ptoing said how they don't improve the quality, just make the process much faster. In addition to that, Koala, AAS, Vidcom or whatever they had in the late 80s were quite user friendly compared with some of the tools which followed. Until quite recently I used to pixel IFLI pics in Funpaint which was a real painful experience.
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Alakran_64
neoman/titan
zscs
REBEL 1/HF
theK/ATL
JLD/Finnish Gold
E$G/HF ⭐ 7
Jetboy/Elysium
Guests online: 98
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 The Demo Coder  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top Logo Graphicians
1 t0m3000  (10)
2 Sander  (9.8)
3 Mermaid  (9.5)
4 Facet  (9.4)
5 Shine  (9.4)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.044 sec.