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2007-02-13 09:00
Stainless Steel

Registered: Mar 2003
Posts: 966
Graphic Charts

Heythere,

i was just looking at the current top gfx artist rankings here and i had the urge to just bitch about some of the best gfx artists on the c64 being ranked way to low.

Dont get me wrong, there are many talented people around today.

But artists of the caliber of a Paul Docherty or Bob Stevenson would mop the floor with the majority of the people in the top 10 in any of the various gfx subsections.

And by the way, wtf is it with full screen gfx artists and normal gfx artist i mean give me a break its all the same to me.

You may disagree, thats fine. Bite my shiny metal ass.



 
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2007-02-14 12:05
ptoing

Registered: Sep 2005
Posts: 271
Can we also have "offscreen graphician"?
2007-02-14 12:20
Stainless Steel

Registered: Mar 2003
Posts: 966
Quoting radiantx
Yeah, it's a never ending cold war: Do we vote a 10 for demos that were a 10 "back then" but look a little dated, or do we compare them to today's productions? Personally I go with the latter, just as I do with movies or music.


Well, in that case i would say for music and movies the older ones beat the newer ones 10 to 1 in every case. There's just no Jim Morrison or Stanley Kubrick around these days anymore.

Getting back onto the subject, you just cant compare anyone these days who is doing pixels in some of them shiny new gfx modes and compare them to any of the old masters, who were bound to strictly traditional koala format.

And i prefer a skillfully painted koala format picture over anything else, on any day of the week.

2007-02-14 12:21
TDJ

Registered: Dec 2001
Posts: 1879
Quote: Can we also have "offscreen graphician"?

Offbeat I can imagine.
2007-02-14 13:35
yago

Registered: May 2002
Posts: 333
offscreen-graphicians are filed under (Disk) Cover Designer.
2007-02-14 19:26
Deev

Registered: Feb 2002
Posts: 206
Quote: Quoting radiantx
Yeah, it's a never ending cold war: Do we vote a 10 for demos that were a 10 "back then" but look a little dated, or do we compare them to today's productions? Personally I go with the latter, just as I do with movies or music.


Well, in that case i would say for music and movies the older ones beat the newer ones 10 to 1 in every case. There's just no Jim Morrison or Stanley Kubrick around these days anymore.

Getting back onto the subject, you just cant compare anyone these days who is doing pixels in some of them shiny new gfx modes and compare them to any of the old masters, who were bound to strictly traditional koala format.

And i prefer a skillfully painted koala format picture over anything else, on any day of the week.



I agree it's not fair to compare FLI modes to graphics done using a plain old multicolour bitmap, however, it's not like everyone only ever uses these new modes. There's been pictures in recent times from the likes of Sander, Mirage, Bizzmo, Mermaid, Joe, Ptoing etc that don't use any FLI type modes and IMO blow away all but the very best pictures from the Bob, Dokk era.
2007-02-14 20:29
Stainless Steel

Registered: Mar 2003
Posts: 966
Quoting deev
There's been pictures in recent times from the likes of Sander, Mirage, Bizzmo, Mermaid, Joe, Ptoing etc that don't use any FLI type modes and IMO blow away all but the very best pictures from the Bob, Dokk era.


While i agree that some of the above mentioned are without a doubt among the best pixel artists around i totally don't see dokk, bob stevenson, hugh riley or robin levy being blown away by anyone. Equally matched maybe, but not blown away.

But maybe im just biased, i grew up with those graphics.

Also the tools that are available today make it a lot more convenient to make good looking pictures than what was available in the 80's.

I think there's rarely anyone using the same setup as the guys back in the old days did. And for those who do, i say respect.
2007-02-14 20:50
ptoing

Registered: Sep 2005
Posts: 271
The thing with using new tools is, it does make things more convenient but it's not like a shit artist now can make something good easier. You can just do stuff faster. I mean, hell, Mermaid did loads of ace stuff (that imo kicks those guys asses) in Zoomatic with a Keyboard, that's about as hardcore as it gets.
2007-02-14 21:36
Hein

Registered: Apr 2004
Posts: 942
People started doodling stick figures and stuff on rocks. I think Bob, Dokk and the likes stretched the boundaries in the 80s, next generation did the same and so on..
2007-02-14 21:39
ptoing

Registered: Sep 2005
Posts: 271
true, there is lots of technical evolution in pixelart in general, not just C64. And when you look at what was there before the C64 and similar machines, what those guys did back then was mindblowing. We have the benefit of having the collected knowledge of 20 years of pixelling on all kinds of machines and can use that to do the stuff we do today.
2007-02-14 22:39
Deev

Registered: Feb 2002
Posts: 206
Don't get me wrong, it's not that I don't appreciate some of the work done in the past, when I was a kid I especially thought Robin Levy was god and he was massively influential to me at the time.

Maybe I'm exageratting a little by saying they were blown away by todays works, but I am always surpised by how most (though admitedly not all) game graphics look much worse than I remember them being. Whilst maybe these graphicians paved the way for what we have today, the accepted standard has definately raised over time and things that I thought were the work of genius 15-20 years ago suddenly don't impress me much anymore.

Just a quick word about tools, I agree with what Ptoing said how they don't improve the quality, just make the process much faster. In addition to that, Koala, AAS, Vidcom or whatever they had in the late 80s were quite user friendly compared with some of the tools which followed. Until quite recently I used to pixel IFLI pics in Funpaint which was a real painful experience.
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