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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Defining 'World Firsts'
It is obvious what a world first is when it comes to a single effect.
Combining 2 or more effects, does that count as a world first ?
I'd anwser yes. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
It's only good with some competition, and I think both lists have their advatages. I like that the one on Codebase64 has the full history of the records, and that there are screenshots on the Recollection one. I'll try to submit something to both. Maybe it's a good idea with a thread to discuss the gray area cases, if there isn't one already. |
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Sledge
Registered: Sep 2003 Posts: 102 |
Quote: This thread is a world first.
And my quote to your reply is a world first. I even modify it with an improvement: "This thread is a world first!" and now that is a world first.
Shit the more I write, the more world first it gets...
qwertyuio aargh world first! |
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Frantic
Registered: Mar 2003 Posts: 1646 |
@jazzcat: yeah. some plurality never killed anyone anyway. :) |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
The grey areas issue is interesting. I guess describing an effect or combination of effects would help clarify weather or not the effect is a world first. The same as patenting an idea.
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: What Jackasser and Frantic said. Also nice overview, Jazzcat. Looking forward to it getting expanded, although such a list will always depend on who writes it, and will undoubtedly be the subject of debate. But I'm on it, so I'm not complaining. :)
strongly disagree. there were and will be cases for clearly new effects, like fli, fpp, dawnfall x rotator, etc. also ANYthing can lead to a gray zone. what is a gfx ? is a petscii logo a gfx? something made out of chars? yay its a gray zone! lets throw away the word gfx! you see my point... |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Quote: strongly disagree. there were and will be cases for clearly new effects, like fli, fpp, dawnfall x rotator, etc. also ANYthing can lead to a gray zone. what is a gfx ? is a petscii logo a gfx? something made out of chars? yay its a gray zone! lets throw away the word gfx! you see my point...
I'd say a petscii logo qualifies as gfx. Pixels, all be them petscii arranged, are arranged to form images. mages are gfx :) |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
in coders terms it would be clearly "charset" =) |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Graphics [ˈgræfɪks]
(Electronics & Computer Science / Computer Science) (functioning as plural) the information displayed on a visual display unit or on a computer printout in the form of diagrams, graphs, pictures, and symbols |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
you can keep your textbook definition for yourself when it comes to defining c64 demoscene related terms really :o)
and coming back to the original topic, it is actually important to define things in terms of c64 world - ie the definition must say how things are achived, not how the outcome looks, thats secondary and not very useful to define anything. eg the definition of "fld" must contain a technical description of how it works - because scrolling down a screen can be achived by other means too. and as for graphics, its either charset or bitmap, because the mode is what counts and not what you display with it. |
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Copyfault
Registered: Dec 2001 Posts: 474 |
Interesting thread!
Having released the Independent Line Manipulator long ago (at MS97) which delivers a gfx routine including the special feature of MRFLI it makes me wonder if a pure routine presented only in a tool suffices to compete for something like "world first gfx mode".
I do not mean to offend Algorithm and his achivement with MRFLI in any way (I really love the MRFLI-releases I've seen up to now!), I'm just curious about what counts as a "real release for world firsts" and what not.
I guess it heavily depends on the content; our tool did not have any gfx so no one could really judge the gfx routine. Completely our fault :(
What do you think? |
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