| |
v3to
Registered: Feb 2005 Posts: 150 |
Wanted! Coder for MapEddi2 hack
Hi there. I am searching for a coder who would like to hack a rather unique C64 tool.
MapEddi2 originally had been developed by Mario Knezovic/Bonespark and was supposed to create character based backgrounds for the never released game Lethal Xcess.
The editor supports basic features like variable maps (about 20 screens max), multicolour charsets and 2x2 blocks. Most interesting feature is a something I would call mini-fli. It is possible to switch up to two usually fixed colours or one colour plus the whole character sets each block line.
The graphic artist is able to use three character/block sets for each background map. There are no restrictions related to the resolution.
But there is a problem with the controls, because it requires a special adaptor and an Amiga- or Atari ST mouse. There is only one existing adaptor left and unfortunately it is broken.
IMHO it is a tragedy that this phenomenal tool is useless this way. I would be very pleased if somebody could create a hack with a 1581 mouse support. The result is dedicated to the scene non profit.
Weblink mapeddi2.d64
|
|
... 20 posts hidden. Click here to view all posts.... |
| |
Ninja
Registered: Jan 2002 Posts: 411 |
gpz: well, the second button was routed to POTX and there seemed to be a problem, that it could get stuck. Maybe this additional line from the serial port was kind of a reset for that button? Who knows, maybe the hardware will show up again, then we can have a look.
By the way, Veto and I consider the case of converting the editor to 1351 closed by now :D |
| |
v3to
Registered: Feb 2005 Posts: 150 |
phew. it is done. |
| |
v3to
Registered: Feb 2005 Posts: 150 |
Quote: well, I'd use a timer-nmi interrupt to hit the badlines, and raster irqs for multiplexing. thus, "mini fli" changes would have a priority over multiplexing, which can survive a delay of a rasterline or two if it's coded with the nmi's in mind, and there are not too much sprites around.
Mario told me recently that this is exactly the way he did... |
| |
TNT Account closed
Registered: Oct 2004 Posts: 189 |
Quote: lol, that adapter is weird =) it's not like its a problem to use a second button with the regular joyport =)
Not all mice are equal. I have a Roctec Amiga mouse which works just fine with Amiga but buttons refuse to work with C64. Not a big loss, it's crap anyway :) |
Previous - 1 | 2 | 3 - Next |