Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Berzek for C64
2008-07-30 18:07
trip6
Account closed

Registered: Jan 2007
Posts: 51
Berzek for C64

Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
 
... 260 posts hidden. Click here to view all posts....
 
2009-06-28 08:57
Richard

Registered: Dec 2001
Posts: 621
Thanks, Much better! :) Very good stuff.

I'm glad the visible screen mess (during decrunch) has also gone.

What you could do (if the game was to be one file) is to link the loading picture to the game (before decrunching the game of course) as a single file, using a transfer routine :) This is something that I did for the disk versions of some games.

Seeing that your main game file is 124 blocks. That could easily be picture linked :)
2009-06-28 10:08
Martin Piper

Registered: Nov 2007
Posts: 722
I thought about picture linking it with the main prg but then it would just be a screen displayed once after the load and before the long decompress. Which would be just another button press before getting to the game and then I thought "oh bother". :)
2009-06-28 17:09
chatGPZ

Registered: Dec 2001
Posts: 11386
nice, diagonal moving robots finally make it as hard as it should be =)
2009-06-28 17:47
LOGAN
Account closed

Registered: Aug 2003
Posts: 71
Quote: Blue, red and background black only! Wow, no colour clashing problems for bitmap mode. ;)


Well unless you do the graphic in hires mode, then I dunno if a color would be restricted to one char tile.

Do I see correct that in the original arcade the evil smiley is indeed... yellow?
2009-06-28 18:39
d0c

Registered: Apr 2006
Posts: 186
if any loading screen we should have this cool one...

the whola picture...
http://hg101.classicgaming.gamespy.com/berzerkfrenzy/berzerk520..

cut to fit c64...
http://www.atariprotos.com/8bit/Berzerk.jpg

:)
2009-06-28 18:41
chatGPZ

Registered: Dec 2001
Posts: 11386
yeah thats the one i am playing with, not quite satisfied with the result though :)
2009-06-28 18:42
LOGAN
Account closed

Registered: Aug 2003
Posts: 71
not 320x200 anymore!?
2009-06-28 18:44
d0c

Registered: Apr 2006
Posts: 186
another cool loading screen could be from this one...

atari box cover
http://www.vgmuseum.com/scans/scans2/berzerk.jpg

high resolution...
http://spyhunter007.com/Images/berzerk_art.jpg

:)
2009-06-28 18:46
Zeldin

Registered: Apr 2002
Posts: 33
I'm also working on a title/loading screen a.t.m....
2009-06-28 19:01
Richard

Registered: Dec 2001
Posts: 621
That'd be cool Zeldin. Hope Martin will import the picture into the loader :)
Previous - 1 | ... | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Bieno/Commodore Plus
ΛΛdZ
Freeze/Blazon
XmikeX
Guests online: 94
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Musicians
1 Rob Hubbard  (9.7)
2 Mutetus  (9.7)
3 Jeroen Tel  (9.7)
4 Linus  (9.6)
5 Stinsen  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.068 sec.