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Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
Need help on packing...
(Nevermind... Beaslinker did the job) |
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... 31 posts hidden. Click here to view all posts.... |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Quote: I have been trying to save from the Alt-M shit a couple of times.
Your way doesn´t save anything either.
What am I doing wrong?
Damn,it saves to my harddisc,not the attached D64. LOL! |
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Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
Quote: Damn,it saves to my harddisc,not the attached D64. LOL!
Yep, the monitor saves to c:\64 instead of the .d64 file and that is VERY ANNOYING. I import it with the D64 Editor. |
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Slartibartfast Account closed
Registered: Jul 2002 Posts: 230 |
s "rip" 8 0800 ffff
That saves to drive 8, your attached d64.
You could also try reading the comprehensive help files. |
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Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
Quote: s "rip" 8 0800 ffff
That saves to drive 8, your attached d64.
You could also try reading the comprehensive help files.
s "rip" 0800 ffff will save up to $9fff.
$a000-bfff will be ROM, $c000-cfff will be RAM and $d000-ffff will be ROM memory.
If you set $01 to $34 it still seems to save ROM, I was told once why this happens but now I forget. |
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Slartibartfast Account closed
Registered: Jul 2002 Posts: 230 |
Well, that has been dealt with in a reply in this thread, and a good read of the comprehensive VICE documentation should clear up any other problems you're having. |
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Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
Quote: Well, that has been dealt with in a reply in this thread, and a good read of the comprehensive VICE documentation should clear up any other problems you're having.
I use CCS64, tried the save method you suggested. It didn't work.
If it had though, I'd have been very happy. Importing into .d64 files is a pain. |
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Slartibartfast Account closed
Registered: Jul 2002 Posts: 230 |
Zagon mentioned the vice method, you seemed to be acknowledging it for future use. So I was just pointing out that saving to 0 is your pc hdd, and saving to drive numbers saves to attached d64s.
The method zagon describes allows for you to save the entire ram.
Anyway, Vice is better for most things, except maybe NTSC. |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Quote: s "rip" 8 0800 ffff
That saves to drive 8, your attached d64.
You could also try reading the comprehensive help files.
Tried this a long time ago.
It must be a "1" to save to the attached D64.
Also the "true drive emulator" must be turned off.
Thanx anyway,I finally figured it out. 8) |
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Steppe
Registered: Jan 2002 Posts: 1510 |
To make Vice save the ROM, type a
bank ram
s "file.dat" 0 0000 ffff
That indeed saves the whole mem to the last accessed directory. |
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QuasaR
Registered: Dec 2001 Posts: 145 |
Maybe this sound a bit harsh, but if you can't code, RFTM:
Memory Configuration
The signals /CharEn, /HiRam and /LoRam are used to select the memory
configuration. They can be set using the processor port $01. The following
logic applies (if expression on the right side is true, area mentioned on
the left side will be activated. Otherwise, there is RAM):
Kernal ROM = (/HiRam)
Basic ROM = (/LoRam AND /HiRam)
That means, you cannot switch in Basic when the Kernal is off. Please
note also, that an EPROM starting at $8000 will be disabled when you
switch off the Basic ROM.
Char. ROM = ((NOT (/CharEn)) AND (/LoRam OR /HiRam))
I/O-Area = (/CharEn AND (/LoRam OR /HiRam))
These two areas can just be activated, if at least one other signal is
high. Then /CharEn selects either Char. ROM or I/O-Area.
As a result, we get the following possibilities for the corresponding
bits of $01:
Bit+-------------+-----------+------------+
210| $8000-$BFFF |$D000-$DFFF|$E000-$FFFF |
+---+---+-------------+-----------+------------+
| 7 |111| Cart.+Basic | I/O | Kernal ROM |
+---+---+-------------+-----------+------------+
| 6 |110| RAM | I/O | Kernal ROM |
+---+---+-------------+-----------+------------+
| 5 |101| RAM | I/O | RAM |
+---+---+-------------+-----------+------------+
| 4 |100| RAM | RAM | RAM |
+---+---+-------------+-----------+------------+
| 3 |011| Cart.+Basic | Char. ROM | Kernal ROM |
+---+---+-------------+-----------+------------+
| 2 |010| RAM | Char. ROM | Kernal ROM |
+---+---+-------------+-----------+------------+
| 1 |001| RAM | Char. ROM | RAM |
+---+---+-------------+-----------+------------+
| 0 |000| RAM | RAM | RAM |
+---+---+-------------+-----------+------------+
|||
/CharEn|/LoRam
|
/HiRam
Taken from Ninjas (nearly) PERFECT C64 documentation, lacoated here: http://www.the-dreams.de/aay.html
This should solve all your saving problems in future (and your packing problems which seems not to derive from the packers/linkers/cruncher you're using...)
Just my 2 cents... |
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