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Forums > C64 Coding > IFFL
2007-12-14 00:43
The Shadow

Registered: Oct 2007
Posts: 304
IFFL

This is more of a cracker question but I know someone reading this will know what this is. What does the acronym IFFL stand for and what is it?
 
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2007-12-14 20:25
The Shadow

Registered: Oct 2007
Posts: 304
Well trading with The Sharks exclusively for so long provided that we always used the same tools. I don't care what anyone says in opposition, Zap!, Darkforce and Paradroid are amongst the greatest crackers ever to have graced the Earth. I was given several IFFL programes designed by Darkforce. Since I was born into the scene originally to get cracking, I learned a little bit before learning to NTSC fix. By the way, Antitrack is also one of the best crackers ever. His IFFLed version of Shadow of the Beast is one sided and is the highest grade version out there.
2007-12-14 20:35
6R6

Registered: Feb 2002
Posts: 245
Quote: so which game was the first to have it?

@Burglar:
Legacy of the Ancients (c) 1987 EOA has iffl.
On the 2nd disk side starting from track 1,0 (if i remember correctly) there are 90 text files linked together.
2007-12-14 20:45
MagerValp

Registered: Dec 2001
Posts: 1078
Quote: mmm ok, but maybe we now can discuss some tools and uses for it?
I've never used IFFL myself, but it seems pretty cool.


I used it in Ultima IV Gold to be able to fit about 800 files on one disk side. The other IFFL systems I've seen are limited to 128 or 256 files (except maybe n0sdos?), as they keep the track/sector/offset tables in drive ram, so I had to code my own that keeps the tables under $d000. I've been meaning to release the source code, but I haven't had the time...
2007-12-14 21:12
Oswald

Registered: Apr 2002
Posts: 5094
Quote: Ok, so the answer is given.

Can a mod close this thread now, before it drowns in non sense :)


Mace, are you in the Federation Against Discussions or something?
You seem so negative about it...
2007-12-14 21:29
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:

Groepaz, are you in the Federation Against IFFL or something?
You seem so negative about it...


no, it's just that i think it is a bit overhyped (for the reasons already mentioned). and the abbrevation is stupid :)
2007-12-14 21:36
tlr

Registered: Sep 2003
Posts: 1790
Quote:
no, it's just that i think it is a bit overhyped (for the reasons already mentioned). and the abbrevation is stupid :)

Overhyped, maybe. But it looks so coo with few files in the release.
The BETA SKIP IFFL Mastering + Source ones with only one file, mmm!

Stubid abbrevation... That's how it's supposed to be. e.g ESCOS... :)
2007-12-14 23:53
Mason

Registered: Dec 2001
Posts: 461
A bit funny you mention that as most just iffl linked the files to get a few files in the directory. They didnt care about it being the same as the original files (including gaps) instead of masking the technique so it saved some space.
2007-12-15 11:38
hollowman

Registered: Dec 2001
Posts: 474
Quote: IFFL = Interactive Flexible File Linking.

Some further information on my homepage (interview with Snacky at - http://www.atlantis-prophecy.org/recollection/?load=online&issu..)


And in this interview with snacky he says that it stands for Interflexible File Loader =)
2007-12-15 13:51
chatGPZ

Registered: Dec 2001
Posts: 11386
lol :)
2012-08-15 07:51
Paradroid
Account closed

Registered: Jul 2011
Posts: 10
IFFL ... I remember that I've always disliked it, therefore refusing to jump on that hype and using it in own cracks. As my own cracking days were mainly over at Online, and I didn't crack much during my short period of time where I jumped through different groups (TWG, RTI, Paramount, Falcon, Abyss and maybe a few I can't remember), I focused on coding tools instead. Zap! was a very skilled cracker & I liked his style (reminded me of my own habits), and as he got the originals & cracked them by himself, there was nothing much left for me to do (which didn't bother me anyway). So I started some projects, like improving DarkForce's Darksqueezer, adding a scanning routine to it (making it 2 pass like Cruelcruncher) to make it more efficient and other things. One of them was coding an IFFL routine in MASM that Zap! only used a few times as well (I think I've found it in Chips Challenge & Skull and Crossbones). I even coded an IFFL routine for 1581 for fun (just found the source code recently).
I can't remember why I didn't like it. Possibly because of reducing it's compatibility to 1541 only. Not sure if it worked on 1570/71 and surely wouldn't on 1581.
That might be a reason why I never coded a tool for it, besides that source code I've found somewhere on my transferred disks ...

The Paradroid
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