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Forums > C64 Coding > Berzek for C64
2008-07-30 18:07
trip6
Account closed

Registered: Jan 2007
Posts: 51
Berzek for C64

Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
 
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2009-06-28 19:04
Zeldin

Registered: Apr 2002
Posts: 33
I'm already pixeling. 80% finished...
2009-06-29 02:11
Martin Piper

Registered: Nov 2007
Posts: 722
Gosh, while I've been asleep you've been busy! :) Zeldin has just sent an excellent loading screen. Time to squeeze it all together. :)
2009-06-29 07:34
Martin Piper

Registered: Nov 2007
Posts: 722
Release candidate 1!
http://www.replicanet.com/CustomerPrivateArea/BerzerkRedux.d64

"Loading" screen - Picture linked.
Attract mode updated.
2009-06-29 07:50
Jammer

Registered: Nov 2002
Posts: 1335
great. i have mixed feelings about title tune though ;) should be more cybernetic :D
2009-06-29 07:55
Martin Piper

Registered: Nov 2007
Posts: 722
This music editor was used so anyone who sends me improved music using that editor can get the credit. ;)
http://codebase64.org/doku.php?id=base:element_114_music_editor

For Berzerk the "game" file can just be loaded and run without needing to go through the disk boot loader etc...
2009-06-29 14:02
bugjam

Registered: Apr 2003
Posts: 2589
Great! And I do like the music, kinda driving and exciting, fitting the game well IMO. Still hoping that TMR´s logo will be used somewhere as well. Suggestion for an alternative version: how about fixing the quirks like starting always from the left (instead of where you walked in) after dying, and include also that idea with the bonus points for consecutive robot killings without missing inbetween (in fact, I really like that idea!); and maybe remove the "bulletproof bowtie" - so you would have a version as close to the arcade as possible, and one with some enhancements? That could also include overlay sprites, animated multicolour background, multispeed ingame music and... ooops, getting a bit carried away here I think! ;-)
2009-06-29 14:41
chatGPZ

Registered: Dec 2001
Posts: 11386
personally i could live without all the enhancements.... but the map generator bug is somewhat annoying (makes "perfect" runs impossible, which sucks).
2009-06-29 18:47
d0c

Registered: Apr 2006
Posts: 186
i have been playing berzerk a bit now and i must agree with Groepaz, the map generator bug must be fixed. another thing maybe spacebar as pause button?... can come in handy when you must have a piss break hehe...
2009-06-29 21:27
grennouille

Registered: Jul 2008
Posts: 222
Agree with you guys for the maze bug. It's frustrating to see a robot surrounded by walls (can't get bonus when this happens!)
2009-06-29 22:48
NoRi

Registered: Oct 2004
Posts: 24
Really nice and addictive. Congrats.
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