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Forums > C64 Coding > omega120 games
2008-05-29 14:18
omega120
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Registered: Sep 2005
Posts: 204
omega120 games

I seem to babble too much on my games in the code for beginners thread so I have created this thread if I am allowed to discuss any coding regarding to my games I hope everyone will join in.
 
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2008-05-29 20:34
omega120
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Registered: Sep 2005
Posts: 204
Well im really laughing at the so called hackers they could not even get near the whole of the code what SECRET produced was crap, a action replay im sure would have been able to enter pokes of the sprite collison detection except the character collision between manky and the grain Secret could not pull off. hehe....
2008-05-29 20:47
T.M.R
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Registered: Dec 2001
Posts: 749
Quote: Well im really laughing at the so called hackers they could not even get near the whole of the code what SECRET produced was crap, a action replay im sure would have been able to enter pokes of the sprite collison detection except the character collision between manky and the grain Secret could not pull off. hehe....

That's nothing to be excited about, i've seen some of the people here do astounding work when they felt the game justified it...
2008-05-29 20:53
omega120
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Registered: Sep 2005
Posts: 204
So you are on hackers like SECRET side, them putting in crappy additions to a new programmers program that he thot was all his own work , hackers like SECRET should do their own coding not steal other coders creation and make a mess o the code with their crap!
2008-05-29 21:14
T.M.R
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Registered: Dec 2001
Posts: 749
Quote: So you are on hackers like SECRET side, them putting in crappy additions to a new programmers program that he thot was all his own work , hackers like SECRET should do their own coding not steal other coders creation and make a mess o the code with their crap!

Point 1: the word is "cracker", not "hacker. Point 2: this is a scene site, not game development and the majority of the people posting here have been, at some point, involved in the cracking of C64 games. Generally speaking i like to see good cracks like the Nostalgia version of Phobia which fixed a load of bugs left in by the original programmer and in the specific case of your game yes again, because it's too damned hard and needed a trainer.
2008-05-29 21:24
omega120
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Registered: Sep 2005
Posts: 204
I thought `cracker` and `hacker` are the same meaning they like to mess up other peoples programs is that not the object of a `crackers` involvement, you say this site is a scene site well is game development not a scene thing?
2008-05-29 21:27
Danzig

Registered: Jun 2002
Posts: 440
@tmr: i didn't asked for it, i just wanted ONE 6 year old game from you :D i said you don't have to proof yourself anymore... but then you did ;)
2008-05-29 21:31
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: @tmr: i didn't asked for it, i just wanted ONE 6 year old game from you :D i said you don't have to proof yourself anymore... but then you did ;)

i didn't have any six year old games, the closest was Reaxion Extended but that's seven this year. =-)
2008-05-29 21:34
omega120
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Registered: Sep 2005
Posts: 204
MANKY is supposed to be as you say too dam hard to play I dont know why I have to keep repeating myself yes the gameplay is supposed to be very difficult but it can be cleared with a lot of patience its no use just giving up after 10 minutes or so just because u think there is no way manky can get to the toilet without some kind of `crack` involved put in the game!
2008-05-29 21:38
omega120
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Registered: Sep 2005
Posts: 204
You guys may joke about it all but what I have created PLEASE let no cracker get involved in making a mess o my special manky program...........hehe
2008-05-29 21:38
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I thought `cracker` and `hacker` are the same meaning they like to mess up other peoples programs is that not the object of a `crackers` involvement, you say this site is a scene site well is game development not a scene thing?

Generally speaking, crackers do a number of things to games such as remove protection, install trainers, clean unused RAM out to make the file compress better or add modifications if they either think it's worth doing or can be arsed... hackers, again generally, are people who break into computer systems, usually remote ones.

And the term "scene" is usually used to refer specifically to the cracking and demo production side of things, game development isn't a primary concern as such although it gets discussed because there are people who cross between both camps.
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