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Forums > C64 Coding > Looking for C64 programmer [paid]
2015-03-07 11:01
Disthron
Account closed

Registered: Sep 2013
Posts: 21
Looking for C64 programmer [paid]



Hi everyone,

I've been developing a retro throw back game for the PC in the style of the Commodore 64. I'm working on a Kickstarter project to get it finished and I was thinking of having an actual Commodore 64 port as one of the stretch goals.

No one on the team has any live C64 programming experience so I'm putting the call out to people who might be interested in working with us. The artwork will have to be converted. Our artists try to stay as faithful to C64 specs as possible but little things can still slip through the cracks. Also you'll basically be on your own programming wise. If you're interested in the project please send me a PM and we can talk more about specifics.

Since this will be a stretch goal I can't guarantee this will go ahead even if we get funded. But I need to talk to someone in order to know how much it will cost, and thus how much to ask for in the stretch goal.

Thanks for reading my post.
~Disthron
 
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2015-03-09 18:46
chatGPZ

Registered: Dec 2001
Posts: 11386
and even more relevant: where is the crack of that hummer game?
2015-03-09 21:06
MagerValp

Registered: Dec 2001
Posts: 1078
You need Hummer hardware to run it, and if you do you already have the game in ROM :P
2015-03-09 21:07
chatGPZ

Registered: Dec 2001
Posts: 11386
well you could run it in VICE :) (not much different from the recent metaldust release =P)
2015-03-10 05:18
ChristopherJam

Registered: Aug 2004
Posts: 1409
As for the original price question, I'm with Six, $50k sounds about right.

My reasoning's a little different - I was thinking a good solo coder/artist, full time over a longer time period, plus a much smaller commitment from a musician.
2015-03-10 07:53
Disthron
Account closed

Registered: Sep 2013
Posts: 21
I have to say, having my original post at the top of every page really throws me off tracking what's being talked about.

I have been following the thread, I just don't have a lot to comment on as you guys get into the more technical stuff.

@Six: Like other people have commented a 50K+ stretch goal on a 5K project is probably a bridge too fare. I mean, my initial guess was an additional 5K. Bringing the total up to 13K.

That being said, a few people have expressed interest in doing it just for fun. So while I can't really promise it in the Kickstarter, it may still get completed.

One last thing, some people have been talking about software sprites vs hardware sprites. Can the two be combined? That is some hardware and some software sprites. People have also been mentioning multiplexing and I'm not sure what that means. It seems to have something to do with getting more sprites on screen.
2015-03-10 07:58
Oswald

Registered: Apr 2002
Posts: 5094
5 people doing what ? its not like gfx and music would need as much work as code.

2 coder
1 gfxer
1 musician

in hungary the wages are not high, but $25/hour is top level management kind of money here. are you sure ? and its a "least"?:)


for $50k I would do it alone, incl gfx & music :) hence money is not the motivator! :)
2015-03-10 08:04
Oswald

Registered: Apr 2002
Posts: 5094
yep, multiplexing is about getting more than 8 sprites on screen. basically as the screen redraws top->bottom, after a sprite has been displayed you can change its Y coord to a lower position (also X coo, gfx, color, etc) and it will be redisplayed.

usually in shooters bullets are soft sprites (characters), but afaik soft/hard was never combined to make 1 sprite. its impractical.

I think bushido tech is the best for this, with char bg.
2015-03-10 08:26
Disthron
Account closed

Registered: Sep 2013
Posts: 21
Quoting Oswald
usually in shooters bullets are soft sprites (characters), but afaik soft/hard was never combined to make 1 sprite. its impractical.


Oh, I wasn't thinking about combining hardware and software sprites into 1 sprite. I was talking about having some sprites be software and some be hardware.
2015-03-10 09:15
Mr. SID

Registered: Jan 2003
Posts: 424
Quoting Disthron
Oh, I wasn't thinking about combining hardware and software sprites into 1 sprite. I was talking about having some sprites be software and some be hardware.

It sounds doable, but it's not really a good solution because of sort order. E.g. if you do the main character with software and the enemies with hardware sprites, the enemies couldn't be partially behind the main guy.
2015-03-10 09:57
PopMilo

Registered: Mar 2004
Posts: 146
Quoting Oswald
for $50k I would do it alone, incl gfx & music :) hence money is not the motivator! :)

For $50k I would quit my job and work on it till it's finished ;)
As you said $25/hour is huge in our part of world. even $5/hour can get you attention of someone willing to spend couple hours per day on something like this. With graphics and music done it would be around 1000 hours ~ $5k...

Imho something more like what Smila does is more in Scene spirit. Make it because you love it, get at least few pints out of it if others like it.

Quoting Disthron

Oh, I wasn't thinking about combining hardware and software sprites into 1 sprite. I was talking about having some sprites be software and some be hardware.

Yeah those can be used at the same time. You just can't count on lots of them. Drawing 6-7 small soft sprites (same size as hardware ones) takes almost couple frames.
It's something that can be experimented on. Lots of technical details to consider. Stuff like scrolling, number of characters in character set, color attributes, priorities...
Making a decent conversion is possible and just a question of time spent, quality and speed achieved. Here is example of 8 soft + 8 hard sprites combined . Ignore that those are in overlay combination, they could be anywhere on screen. If I remember correctly routine is running in 25fps so about 10-12fps is probably achievable in game scenario.

https://www.youtube.com/watch?v=3Utg2RfTPHU
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