Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Pushing the envelope, Or stay beaten by a 16 YO kid!
2018-09-21 20:50
Nova

Registered: Jun 2012
Posts: 13
Pushing the envelope, Or stay beaten by a 16 YO kid!

I got abit nostalgic tonight and enjoyed some early ninetees
perfection by Flash inc, A little Light, Even Bob got in a few minutes of lalaland,Origo, byterapers, Upfront etc (Mathematica still gives me goosebumps)

It occured to me that todays elitegroups (according to me) like Oxyron,Booze,Plush,Chorus,Camelot started to emerge when us guys from the older school where just about done and our lives got in the way of the scener-life.

Back in those days everything was about squeezing every last cycle through perfecting a routine that many had made before you but if you got that last DXYCP char or those extra 10 (only in a Y sin,horrible) Plots you could reighn supreme for a few hours or even months or years before someone stole your glory and made a faster routine that often could be totaly outside the box and therefore superior.

Today everything seems to be about polished loader screens and perfect transitions between (again my opinion)"demoparts" that probably squeezes every last cycle, but who knows because there are just not 5000 fucking hungry young coders trying to make the same demopart, but just abit better.

I fell inlove with coding on the C64 because the hardware is set and everyone has the same precursors.

So, Here come the "hot potato",
Did "todays elite" choose a different path simply because
the "oldschool" effects just cannot be done faster within the hardware limitations, (sticking my chinn out here, punch it if you want to!)
Or since most of todays elite code for a living on other platforms but still cant write a faster routine then some pimplefaced 16 year old did two decades ago!!

I am not sure where i was going with this but i guess i just miss the old sceenerdays..
But it still seems strange that someone that can code bumpmapping and phongshaders on a C64 still cant write a faster dycproutine then some kid who sold the "moped" and bought a C64 two decades ago.



-WRAP!-
 
... 54 posts hidden. Click here to view all posts....
 
2018-09-24 15:03
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: A demo with killer code wont need neither music or graphics in order to win...

I guess the code wasn't good enough for 1st place with Time Machine then. Only got #4. :D
2018-09-24 15:26
HCL

Registered: Feb 2003
Posts: 728
@Jackasser: No no, we just blame it on the music, as always ;)
2018-09-24 15:36
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
A demo with killer code wont need neither music or graphics in order to win

oh so wrong. that works perhaps when the other demos are utter crap :)
2018-09-24 15:40
Carrion

Registered: Feb 2009
Posts: 317
Quote: @Jackasser: No no, we just blame it on the music, as always ;)

@HCL
code - perfect.
Gfx was very good too ;)
some long time no sees from Valsary if I remember correctly... :D
but the music? some lame Scorta and Deek and others' covers ;)

@Groepaz
YMMV
2018-09-24 15:45
chatGPZ

Registered: Dec 2001
Posts: 11386
its not about me really (i hardly vote at all), its what generally happens.
2018-09-24 15:53
Carrion

Registered: Feb 2009
Posts: 317
fair enough
then I think it's

MMMV
2018-09-24 15:59
chatGPZ

Registered: Dec 2001
Posts: 11386
3005? thats extreme!
2018-09-24 16:05
Trash

Registered: Jan 2002
Posts: 122
Quote: I guess the code wasn't good enough for 1st place with Time Machine then. Only got #4. :D

Oh, it could have been so much better, I mean a couple of dysps, how hard can it be ;-)
2018-09-24 16:53
Raistlin

Registered: Mar 2007
Posts: 680
Quote: I guess the code wasn't good enough for 1st place with Time Machine then. Only got #4. :D

I was a little disappointed that the final part of the demo wasn't a 32-sprite multiplex across 21 lines. I mean, come on, 89 lines wasn't it? Were you guys even trying?
2018-09-24 17:34
Raistlin

Registered: Mar 2007
Posts: 680
Quote: I was a little disappointed that the final part of the demo wasn't a 32-sprite multiplex across 21 lines. I mean, come on, 89 lines wasn't it? Were you guys even trying?

Also, to be honest, Time Machine definitely should've won that compo. But I'm a coder so maybe that sways things differently.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Flashback
Knut Clausen/SHAPE/F..
Alakran_64
Broti/DT/KRN
Devia/Ancients
Paulko64
Guests online: 93
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 No Listen  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Rainbow Connection  (9.5)
7 Dawnfall V1.1  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Crackers
1 Mr. Z  (9.9)
2 Antitrack  (9.8)
3 OTD  (9.8)
4 Fungus  (9.8)
5 S!R  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.054 sec.