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Didi
Registered: Nov 2011 Posts: 488 |
Event id #2526 : Intro Creation Competition 2016
Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.
So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.
Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.
Please use this thread for questions, discussion and everything else concerning this competition.
THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.
No prices to win, just the fame. May the best creation win! |
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Seven
Registered: Jan 2002 Posts: 202 |
As in, you started it two weeks ago but didn't tell anyone to have a head start? ;) |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Perhaps with a memory ruling as simple as this?
"On exit, $3800-$cfff must be restored to whatever they were before the intro was loaded and executed"
It's much closer to 'real life' conditions, where the only real constraints are "don't add 'too much' data" and "don't corrupt the thing you're introing" |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Also, hurrah! |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
also cut the size in half (at least). 16k for a crack intro is ridiculous. |
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TheRyk
Registered: Mar 2009 Posts: 2266 |
what gpz sez! I'd even go for 4K, 8K is better than 16K, but practically not really a limit |
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tlr
Registered: Sep 2003 Posts: 1791 |
IMO the runtime footprint isn't necessarily a problem, but the binary size should be small. |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
of course depends on if you actually want to link some proper game and not just some "cracked" 16k cartridge =) |
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Jammer
Registered: Nov 2002 Posts: 1336 |
I'd simply choose an exomized piece of hefty game that every contestant is supposed to attach. No trainer/docs required ;) |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
I'd choose the same rules as last time. Simple, easy to check and avoids bloated binaries. Plus it creates a challenge of its own - create VIC tricks within a $4000 block. This means a lot of the usual tricks aren't possible, but then the challenge becomes to find other ways to do something similar. |
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Smasher
Registered: Feb 2003 Posts: 521 |
what Cruzer said |
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