Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Dreamload question
2006-05-21 11:54
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Dreamload question

Hi!

Does anyone know how to 'convert' ide64 fixed games to dreamload?
I saw that there exists an ide64 version of 'Rick Dangerous 2'. How do I add the new loader?
It should run with the MMC64...
 
... 35 posts hidden. Click here to view all posts....
 
2006-05-24 12:31
soci

Registered: Sep 2003
Posts: 480
Seeking should be no problem with IDEDOS 0.90. Actually DFI support is implemented with seeks...
2006-05-24 14:06
Krill

Registered: Apr 2002
Posts: 2980
Yes, whateverDOS. Cool. And if i don't have/want it? :D
2006-05-24 14:36
Ninja

Registered: Jan 2002
Posts: 411
Aaaargh, once I forget to copy my typed text to an editor and whooosh, it got thrown away :((((( Fuck!

Okay, to sum it up:

- Dreamload started as a 1541-loader for our demos
- we added everything else to see if it is possible
- it is still a loader for (our) demos
- so, we won't throw away the track/sector thing
- it is not really suited for games, KERNAL is better there.
- sorry to all, which hoped for lots of MMC-games now
- we wanted to add IDE64-DFI later, soci was faster
- (toolchain? just dreamass is really needed...)

And finally: it's all about the fun doing it...
2006-05-24 15:44
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Then, we have to wait for real mmc-kernal support and forget dreamload? ;)
2006-05-24 15:47
Krill

Registered: Apr 2002
Posts: 2980
Or just define a generic loader interface that goes without Kernal patches and then swap loaders if needed.
2006-05-24 16:39
chatGPZ

Registered: Dec 2001
Posts: 11386
much easier to create a kernel patch for a new device than adding support for a new device to <insert insanely large number> games.

demos, yes, those are a completely different story.
2006-05-24 17:25
cadaver

Registered: Feb 2002
Posts: 1160
How much RAM the kernal patch would approximately need? I guess it would need to be relocatible to be useful..
2006-05-24 17:47
Ninja

Registered: Jan 2002
Posts: 411
Well, at least you won't need a buffer there. But some mem to store MMC-configs? Dunno, maybe Baccy stores everything in RR-Ram or something :D But as I said, KERNAL-thingie is just an idea at the moment and Baccy is busy as hell...
2006-05-24 22:04
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Hmmmm, RR-RAM?
Dont have a retro replay :-l
2006-05-25 07:49
WVL

Registered: Mar 2002
Posts: 902
Quote: Hmmmm, RR-RAM?
Dont have a retro replay :-l


dreamload on mmc also works without the RR, i think it only uses RR as a possible buffer.
Previous - 1 | 2 | 3 | 4 | 5 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Andy/AEG
Asphodel
Scrap/Genesis Project
leonofsgr/Singular C..
Didi/Laxity
slimeysmine
Guests online: 111
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 X-Mas Demo 2024  (9.5)
7 Dawnfall V1.1  (9.5)
8 Rainbow Connection  (9.5)
9 Onscreen 5k  (9.5)
10 Morph  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Diskmag Editors
1 Magic  (9.8)
2 hedning  (9.6)
3 Jazzcat  (9.5)
4 Elwix  (9.1)
5 Remix  (9.1)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.044 sec.