You are not logged in -
nap
CSDb User Forums
Forums
>
CSDb Entries
>
Event id #2526 : Intro Creation Competition 2016
2016-11-01
15:20
Didi
Registered: Nov 2011
Posts: 488
Event id #2526 : Intro Creation Competition 2016
Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.
So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.
Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.
Please use this thread for questions, discussion and everything else concerning this competition.
THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.
No prices to win, just the fame. May the best creation win!
... 280 posts hidden. Click
here
to view all posts....
2017-11-25
22:10
Maxlide
Registered: Apr 2003
Posts: 32
Quote:
I'd simply choose an exomized piece of hefty game that every contestant is supposed to attach. No trainer/docs required ;)
Exactly. This is 100% needed, otherwise this will become a onefile demo competition instead of an intro competition (again).
2017-11-25
22:34
Cruzer
Registered: Dec 2001
Posts: 1048
That will make all the entries load from $0801 to $ffff (or at least well over $d000), i.e. not able to load on a stock C64 without cartridge. And how will it prevent demo'ish intros? It will only enable VIC tricks that use all banks, which means more standard demo effects.
2017-11-26
07:08
ChristopherJam
Registered: Aug 2004
Posts: 1409
The "restores ram between $2800 and $d000 on completion" suggestion was meant to be a way of saying "must be able to coexist with the game being introed" without forcing people to pad out their intro with a fake release.
Cruzer: regardless of whether there's a dummy game release or a 'preserve ram' rule, there's still a lot more restrictions than most demos have to deal with. And either way the file size is effectively limited; not sure where you got your $0801 to $ffff from.
2017-11-26
08:54
Hein
Registered: Apr 2004
Posts: 954
Quote:
The "restores ram between $2800 and $d000 on completion" suggestion was meant to be a way of saying "must be able to coexist with the game being introed" without forcing people to pad out their intro with a fake release.
Cruzer: regardless of whether there's a dummy game release or a 'preserve ram' rule, there's still a lot more restrictions than most demos have to deal with. And either way the file size is effectively limited; not sure where you got your $0801 to $ffff from.
Can has intro from $d000 till $1000 without restoration of memories, pls?
This is not a
Crack
Intro Creation Competition, btw.
Previous
-
1
| ... |
19
|
20
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
| 29 - Next
Refresh
Subscribe to this thread:
You need to be logged in to post in the forum.
Search the forum:
Search
All forums
C64 Coding
C64 Composing
C64 Pixeling
C64 Productions
CSDb Bug Reports
CSDb Development
CSDb Discussions
CSDb Entries
CSDb Feedback
CSDb Info
CSDb moderators
CSDb Questions
Messages to moderators
Requests
for
in
Writer & text
Text
Writer
All times are CET.
Search CSDb
All
Releases
Groups
Sceners
Events
BBS
SIDs
-------
Forum
Comments
Advanced
Users Online
duce/extend
Didi/Laxity
cobbpg
E$G/HF ⭐ 7
RetroGL
t0m3000/hf^boom!^ibx
Walt/Bonzai
Guests online: 90
Top Demos
1
Next Level
(9.7)
2
13:37
(9.7)
3
Coma Light 13
(9.6)
4
Edge of Disgrace
(9.6)
5
Mojo
(9.6)
6
Uncensored
(9.6)
7
The Demo Coder
(9.6)
8
Comaland 100%
(9.6)
9
What Is The Matrix 2
(9.6)
10
Wonderland XIV
(9.6)
Top onefile Demos
1
Layers
(9.7)
2
Cubic Dream
(9.6)
3
Party Elk 2
(9.6)
4
Copper Booze
(9.6)
5
Dawnfall V1.1
(9.5)
6
Rainbow Connection
(9.5)
7
Morph
(9.5)
8
Libertongo
(9.5)
9
Onscreen 5k
(9.5)
10
It's More Fun to Com..
(9.5)
Top Groups
1
Booze Design
(9.3)
2
Oxyron
(9.3)
3
Performers
(9.3)
4
Triad
(9.3)
5
Censor Design
(9.3)
Top Diskmag Editors
1
Magic
(10)
2
Jazzcat
(9.5)
3
hedning
(9.5)
4
Elwix
(9.1)
5
Remix
(9.1)
Home
-
Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.045 sec.