I also read some critics on doing such a coop and working with such a big team. Well, the only alternative would have been to have no Censor demo at all and a very small Oxyron demo. To the time, the decision was made, Censor had no one to do the linking job and Oxyron´s only coder was Bitbreaker. I think no one prefers that szenario. And the coop was the obvious awnser to these problems. That the team got so big in the end is mainly caused by many people getting interested in the project when seeing the first previews. For me, it was "the logo" that got me back in the c-64 business. Atleast for this X.
(...) I´ve been there, done that, never will do it again! (...)
My advice: Dont burn these people. If they are gone, the scene is dead!