Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Pixeling > Logo converter with colorram
2013-05-05 20:28
Monte Carlos

Registered: Jun 2004
Posts: 370
Logo converter with colorram

Does anybody knows about a Multicolor Bitmap to charset + screen + colorram converter? I know waste of bitmap to charset + screen converters, but this is not what i mean. I mean, that if the original consists of a background color, two additional colors for the whole screen and one color 0-7 for each character block the desired program should convert it to above mentioned logo format.
 
... 11 posts hidden. Click here to view all posts....
 
2013-05-06 07:01
Bitbreaker

Registered: Oct 2002
Posts: 510
I'd had that at hand, but not ready enough to be used as a command-line tool. But if you hand me over a .png or such with the gfx, i'll let it spit out a fitting charset + screen and colorram map. It could even handle a mixture of hires/multicolor. If there's a broad need, i might think of pimping the tool, so it is usable by the masses.

Now others may again throw in ugly KickAss solutions :-)
2013-05-06 16:18
Ejner

Registered: Oct 2012
Posts: 44
A c64 tool like that is already in the making :-)
If you have the graphics ready and can't wait for the tool to be released, drop me a PM, I'll convert it for you.
Otherwise, just have a little patience :-)
2013-05-06 20:05
ready.

Registered: Feb 2003
Posts: 441
convert studio: Convert-Studio
2013-05-07 02:33
The Phantom

Registered: Jan 2004
Posts: 360
I'm not sure how it works in PAL, but I know Logo Editor V1.2+ converts koala to char+screen, but sadly, the editor is only 3 color, so kind of moot to even mention that.
2013-05-07 04:40
Endurion

Registered: Mar 2007
Posts: 73
I also through C64Studio in the ring. Open a new graphic screen editor window, import the image, set your expected colors and press Check and/or Export. It'll point out when there's more than 256 chars, or some image parts would not fit the criteria.
2013-05-07 15:12
TWW

Registered: Jul 2009
Posts: 557
Quote: I'd had that at hand, but not ready enough to be used as a command-line tool. But if you hand me over a .png or such with the gfx, i'll let it spit out a fitting charset + screen and colorram map. It could even handle a mixture of hires/multicolor. If there's a broad need, i might think of pimping the tool, so it is usable by the masses.

Now others may again throw in ugly KickAss solutions :-)


So... With KickAss, this can be done in a flash ;-)

The code for doing charpacking is already lying on codebase. There is also code available for determining Background color which can easilly be ported to do MC#1 & #2. Tada, detect 3rd color and smack into a collram memeory fill thing - Rock and Roll.

YEAH I'm da ugly kickass solution guy!!!

Advantage is ofcourse that if you decide to change 1(!) pixel on your graphicks, this is updated automatically next time you compile (yeah, it's really sweet).
2013-05-07 15:18
chatGPZ

Registered: Dec 2001
Posts: 11523
Quote:
Advantage is ofcourse that if you decide to change 1(!) pixel on your graphicks, this is updated automatically next time you compile (yeah, it's really sweet).

you mean, just like the makefile in combination with that commandline tool, just 10000 times slower and needlessly every time you assemble the source?
2013-05-07 15:39
TWW

Registered: Jul 2009
Posts: 557
Quote: Quote:
Advantage is ofcourse that if you decide to change 1(!) pixel on your graphicks, this is updated automatically next time you compile (yeah, it's really sweet).

you mean, just like the makefile in combination with that commandline tool, just 10000 times slower and needlessly every time you assemble the source?


Dude, time to upgrade your 386SX... For me it assembles like a flash and my setup is medium at best.

Reusing the thing is really simple too. No need to type a fairytale of a makefile everytime :-P

:ConvertTheDamThing("filename";CharRAM;ScreenRAM;CollRAM)

done!
2013-05-07 16:19
chatGPZ

Registered: Dec 2001
Posts: 11523
and you think thats easier than typing the equivalent into your makefile? o_O and no, even on a fast pc this makes a difference as soon as you have more than a couple of things to convert, it probably saved us many hours during the making of artphosis.
2013-05-07 21:04
Monte Carlos

Registered: Jun 2004
Posts: 370
Amicaconvert works very good for me. Thank you!
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
SAM
MWR/Visdom
Majikeyric
Dwangi/Fairlight
cba
Asthor/Skylight Desi..
metalux
Guests online: 127
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Codeboys & Endians  (9.7)
4 Mojo  (9.6)
5 Coma Light 13  (9.6)
6 Edge of Disgrace  (9.6)
7 Signal Carnival  (9.6)
8 Wonderland XIV  (9.5)
9 Uncensored  (9.5)
10 Comaland 100%  (9.5)
Top onefile Demos
1 Nine  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.5)
6 Scan and Spin  (9.5)
7 Onscreen 5k  (9.5)
8 Grey  (9.5)
9 Dawnfall V1.1  (9.5)
10 Rainbow Connection  (9.5)
Top Groups
1 Artline Designs  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Performers  (9.3)
5 Censor Design  (9.3)
Top Diskmag Editors
1 Magic  (10)
2 Jazzcat  (9.5)
3 hedning  (9.2)
4 Elwix  (9.1)
5 Peter  (9.0)

Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.127 sec.