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wozza
Registered: May 2003 Posts: 18 |
Why bother doing a new release
For the past year I have been busy learning to code; yes I was a swapper and never had the time to learn, but now I can. I want to release something(~) and add back to the scene. I thought it would be great for a one-man show to thank some of the fine help here. The code would not the best, but certialy not the worst.
My question to everyone is: Why should I bother releasing an intro or little demo that would be old-skool, when I see the majority of user comments on releases shit-can everything? Would I get nailed because I'm a newbie coder? Or are there more mature minds here?
I need encourgement!
Wozza.
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Oswald
Registered: Apr 2002 Posts: 5086 |
I feel your words apply to me a lot /o\ :)
a, maybe the problem is that I think everyone can code as good (? hehe:) as me, thus when I see a prod under my level I think they didnt put the effort in there.
b, even if someone is not as good, I think he should put some effort into entertaining. yet another 8x8 plasma or etc. is sadly boring for some on the scene for 10+ years. (altho some might find it nice evenso, but thats not me)
so what I say is to simply give your best, but in the meantime think on the poor ppl that have seen the old routines 100 times already, add some new ideas into it, make it fresh.
btw, if you are beginner that doesnt mean the demo must be oldskool, take a trip in the later triad / fairlight, hollowman, puterman demos, and be up to date, do something exciting.
you have to decide wether you want to really entertain the scene, or to release something that already was seen a zillion times...
new coders are always warmly welcome, if you watched closely.
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wozza
Registered: May 2003 Posts: 18 |
Well, thanks for the encouragment! I will release something; but graphics are holding me back.
The reason why I say old-skool as a first release is because I'm more familiar with it; obviously getting the basics right is essential before moving onto more advanced and 'new idea' orientated coding.
My thanks in your support gentlemen.
Wozza. |
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THE TEA DRINKER
Registered: Jul 2005 Posts: 39 |
Wozza I would say go for it, I just hope you have some friends you can ask if you run into troubles, that's my problem I have no one to ask, if I run into a problem could be how do I convert a simple basic routine into mc/assembler code.
Well I have no release out for the public yet, hope I get finish with my amiga modules conversions need to code rest but im lazy about it, and have allready taken 2 years just to complete it, the songs are done, the layout is still crappy because text is taken 10KB-12KB and I begin to understand why people makes it in more seperate parts, with IRQ loaders. I cannot remember all this maybe reuse is a good choice why create it again when it's out maybe a look will help. I would just have one big part but now my problem is the memory, and I forget to re-use the routines I allready have made, so if you begin try finish it so fast as possible, that's my advice maybe not the best and yes my collection is allready old, if or when it will be released.
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Slartibartfast Account closed
Registered: Jul 2002 Posts: 230 |
Quote: When I came back to the scene in 2005, I released a demo titled Something Fishy. I was encouraged to put out something by the NTSC scene. When the demo was released, the comments were positive and I felt very pleased with the result. The Euros, who are known for their expertise in demo making, also complimented me on the demo.
Alternatively when I released Old Skool, the results were quite negative. I should mention though, that 99% of the negative comments were made by persons with a personal grudge.
Overall I think that CSDB sceners are supportive of anybody's attempt to create something new on the 64. Even if you are a newcomer to the scene, and your demo consisted of a few raster bars and a single scroller, there would be some positve responses.
We all started at one point. My first routine ever was
LDA #$2A
JSR $FFD2
which I wrote on a piece of paper in the back of a car ride, which printed an asterix on the screen.
While the CSDB forums from time to time may be hostile, for the most part, it's between people who are known to you and have axes to grind with you.
Look at the case of Dr. Video and his release last year. He was a new coder to the scene. His programming efforts might not have been on par with a lot of the other sceners, but did receive encouragement from many of us.
I try never to rip anybody's work apart, even if it is a weak piece of work. If programmers were to rip apart newcomers as a practice, the newcomers would probably give up and throw in the towel.
There are situations (as you will see by reading the forums) where people from around the world do allow personal issues to lead to arguing and trading of insulting words over a computer, but for the most part it's pleasurable to be a coder.
I know I felt much enjoyment after the release of Something Fishy and the support I received from PEOPLE ON HERE led me to decide to remain in the scene.
I say go for it man!
Quite a few people encouraged Dr Video, including myself. He did not quit due to lack of encouragement, rather it was not having time for it with his new life.
"Old Skool" on the other hand, is nothing for you to complain about criticism, as it was just a bunch of old stuff thrown together to make the first release of the year. All the insults may have been from "persons with a personal grudge", but the negative feedback on that release was honest and you know that.
You can stop trying to make your point about what hostile places forums are, you're just as much to blame for what's happened around here as anyone else. That's being generous.
So, release something fresh and original like Something Fishy and of course you'll get more encouragement. Recycle old buggy parts as a joke, and you'll get the response you'd expect.
Enough high horsing of your point here, and get back to developing that game. |
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TDJ
Registered: Dec 2001 Posts: 1879 |
People coding in 2006 and producing good stuff rocks.
People coding in 2006 and producing shit sucks.
It's that simple. I don't care if you just started, or if you just returned after being gone for 16 years, or if you've been releasing stuff constantly for the past years. Just make sure it rocks.
Don't think we're gonna be impressed because you did some things that were outdated back in '88. If that's all you can come up with, don't bother.
Just my 2 cents. |
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MRT Account closed
Registered: Sep 2005 Posts: 149 |
Wozza,
Go ahead and release all the stuff you've made!
There will always be people who like it and there will always be people who don't like it.
What realy matters is that you had a fun time coding it and you're proud of what you released! If that's the case, your releases will never be bad!
And remember, we all had to start from scrap, and we probably all made some crap too... But we all had a fun time creating it!
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TDJ
Registered: Dec 2001 Posts: 1879 |
If you have fun releasing your shit, please remember that we will have fun shitting on your release. |
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MRT Account closed
Registered: Sep 2005 Posts: 149 |
Quote: If you have fun releasing your shit, please remember that we will have fun shitting on your release.
:-D LOL!!!! |
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Monte Carlos
Registered: Jun 2004 Posts: 358 |
My first code was
lda #$00
sta $d020
(without rts)
I got it some weeks(!) later ;)
Monte
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Minksler Account closed
Registered: Jan 2006 Posts: 2 |
Wozza, I'm a newbie myself and I know what it's like.
Release the work that you are proud of and prepare for rants and raves. It's a thrill whatever comments you get.
Looking forward to seeing your stuff Wozza :)
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