| |
Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Games in demo-quality?
Does anybody know games in demo quality?
Shouldn't it possible to create simple puzzle games that reach the demo-level?
|
|
... 61 posts hidden. Click here to view all posts.... |
| |
Cruzer
Registered: Dec 2001 Posts: 1048 |
No, I haven't seen any games in demo quality, i.e. that fully uses what can be done graphically on the C64. Usually games require more "AI" than demos, and have to be more flexible, and therefore have to compromise a bit on the VIC trickery and code optimization.
But I have a few ideas, which I doubt will ever be realised though.
One of them is a horizontally scrolling platformer with 2nd line FLI, that allows 8 sprites/line, which could be multiplexed and used both for moveable objects and background enhancements. I have figured everything out in theory (I think) but I guess there might pop up a few practical problems during implementation.
Another possiblility could be the same, just with still backgrounds. This would free the sprite that would have to be used for covering the FLI bug when scrolling, and make it possible to multiplex sprites more efficiently. The gameplay will probably be worse than if it scrolled, but it would be optimized for pretty screenshots. |
| |
cadaver
Registered: Feb 2002 Posts: 1160 |
Though, there are also lots of demos (even recent) that do not use full C64 graphical processing power. Or maybe they're not demos? :) |
| |
Clarence
Registered: Mar 2004 Posts: 121 |
I consider PD64, a demo quality game, many little VIC and timing tricks combined in it:
Pinball Dreams C64 Preview
(even if it's still 'just' a preview)
|
| |
Cruzer
Registered: Dec 2001 Posts: 1048 |
@cadaver: No they are not. If they don't contain coderpr0n, they are not demos, but art. :-) |
| |
cadaver
Registered: Feb 2002 Posts: 1160 |
Grubz would also probably qualify then. But would any AGSP/VSP scrolling game with fairly good graphics & sound qualify? :) |
| |
Copyfault
Registered: Dec 2001 Posts: 475 |
Hmm, at least there have been some demogroups that tried to create games...
Nipson comes in mind with "Rigor"; no really big VIC-trix here, but some decent animations during gameplay (the 3d tunnel). Unfortunatly this game was never finished, but the preview it's worth a look.
Taboo planned a game called "Zone of Darkness" iirc. Also just a preview has been done, with some nice spriteusage (the car). But no coderpr0n either :(
On some GameOn the game "Clystron" was released (don't know the team behind the game). The title screen is a full AFLI-Pic, but that's all concerning deep VIC-trickery; also here no such trix during gameplay!
Some multispeed tunes here and there, but also nothing which took a steady place in my mind.
@Cruzer: so how can we motivate you to transform your ideas into "up-to-date-shootemup's" ;)) |
| |
Ninja
Registered: Jan 2002 Posts: 411 |
"Are there any apples which do have the same quality than pears?" :) |
| |
Copyfault
Registered: Dec 2001 Posts: 475 |
@Ninja: don't think games and demos are that far away from each other. It's more like "Does this apple taste as good as that applejuice" ;) |
| |
Graham Account closed
Registered: Dec 2002 Posts: 990 |
Games like "Another World" use VSP for scrolling. |
| |
algorithm
Registered: May 2002 Posts: 705 |
Creatures, Mayhem in monsterland=VSP scrolling
5th gear, Armalyte (title sprite multiplexing, etc) 5th gear being in the border. Surprisingly enough, no games (commercial that displayed anything in the side borders (even if it was just the score panel etc)
IK+, Mega apocalypse, exploding fist (eg. ingame digi's without pause, etc)
Wizball + tons of other games (top bottom border removal)
Iridis Alpha (Wierd effects) there was a hidden part somewhere which displayed a sprite multiplexer. looked good at the time i saw it.
Flimbo's quest, Hawkeye, Dragons lair 2 (Tape loader. Dragons lair loads while playing the previous part)
5th gear.. (Line crunching???) screen scrolls vertically
Phobia. Good example here. color switching, VSP, sprite multiplexing, top/bottom border removal.
|
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 - Next |