no, the difference is not only in data prep, it updates more color registers than NUFLI.
Quoting CopyfaultNot meant too serious, but you should maybe keep this for the next Performers-Demo and name the mode 'NextFli' ;) To be fair, the visual improvement over NUFLI is not that obvious, at least in the current incarnation that keeps the same sprite arrangement. I think the real contribution here is (hopefully) to make it much more fun and less frustrating to create such pictures in the first place, and it might encourage more artists to give it a go.
Not meant too serious, but you should maybe keep this for the next Performers-Demo and name the mode 'NextFli' ;)
Making the sprite setup customisable would also subsume QCH (i.e. 320x200 hires bitmap with 2 colours every 8x2 pixel block across the whole screen), for instance.
Next step must be to allow more(=all?) vic registers for the buckets and to calc through all the permutations of reg changes that will be possible then... No idea if this'd be too complex also when applying this shader logics stuff, but I have a hunch it can be done.
Exciting progress. :) Would it be possible in the future to generate NUVIEX (NUFLIX movies in REU-format) as well (see NUVIEmaker V0.1e ) using the same new 'mode'? And just to dream even further: Have a REU-based video format that support streaming audio (f.ex. a sample update every other scanline) in exchange of a few cycles less spent on video update. I know it's far from what you're trying to do right now. Just thoughts that comes to my mind when seeing this progress. :)
Oh wow, that's some awesome feat, I'm loving the editor already, in spite of being one of maybe 20 people that ever used our c64 based ones! ;-D
When we made NUFLI I asked Crossbow if it were possible to have the sprite color change at the same height as the bitmap, and he did make a version of the displayer and Bitbreaker changed Mufflon to try out and compare, but the Error difference was insignificant, so we stuck with the even/odd layout..
What I would suggest exploring to make this a true new mode is to bring back the Multicolor option that we took out coming from MU(I)FLI and that Mufflon never suported (even whennused for MUIFLI!). Since you have sprite register writes galore, you could use one of them (preferrably the first in each line) to switch any of the six sprites between Mcol and hires in that line. Plus you could also change sprite multicolors! Having the option of four colors in a char instead of two, even when they are 4px wide, can help a lot in areas with much detail, as can be seen when you put unrestricted hires images through Algo's MUCSU converter, which uses Mcol expanded sprites exclusively (but no FLI!)..