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Forums > C64 Coding > Who invented sprite stretching?
2006-09-08 15:07
Graham
Account closed

Registered: Dec 2002
Posts: 990
Who invented sprite stretching?

The history of sideborder sprites or $D011 based effects is pretty much known, but what about sprite stretching? I tried to find out the first demo who used it and it is not as easy as it seems: All the early 1988 demos which I thought that they used sprite stretching used normal multiplexing like used in ESCOS for example (I am talking about these "rasterbars + huge spritescroll + samples parts).

The first demo I found which had real sprite stretching was "Cocktail" from Triad (Feb 1989). Any earlier examples?
 
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2007-05-05 23:43
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
From memory it's just a split in the vertical expansion register, not a stretcher as such...?
2007-05-06 05:12
Fungus

Registered: Sep 2002
Posts: 686
Hmm, wasn't the game DropZone the first thing with an FPP?

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