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Forums > C64 Coding > Advice for fastest 1541 compatible fastloader
2012-08-16 09:22
Didi

Registered: Nov 2011
Posts: 487
Advice for fastest 1541 compatible fastloader

I need advice for a very fast non-IRQ fastloader for 1541 compatible drives which is freely available. I've been away for some years, maybe there has been some new developments the past 10 years.
 
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2019-11-21 22:17
almightyc64

Registered: Feb 2006
Posts: 8
Quoting AlienTech
I saw it on a demo of a new Vorpal that Epyx was trying to sell. It used self modifying code on both the computer side as well as the drive side with some look up tables and using pre scrambled bytes which the serial transfer fixed. I dont think it was ever released and written by Scott Neleson. All copy protection companies were afraid of what it represented as they did not think it could get faster and said single rev transfer and read was impossible without losing 50% data storage, yet here was something which code store more than normal data on a disk and did it faster than anyone else thought possible.


I wonder if it was Vorpal v2, if I remember correctly Scott Nelson from Epyx wrote the Vorpal fastload system, and version 2 didn't use any sync marks and couldn't be copied without expanded drive RAM or a parallel cable. It was used on some of Epyx's later titles like Street Sports Basketball.

I wonder if theWizard's message from 2013 describing the fastload system made by someone in Sweden was something like Rapidlok. His description of the sound brings Rapidlok to my mind anyway (used on lots of games from Accolade).
2019-11-22 22:05
Krill

Registered: Apr 2002
Posts: 2980
Meanwhile, LordCrass made a fastloader/disk format to load at one revolution per track: https://www.lemon64.com/forum/viewtopic.php?t=65715 - and it's blazingly fast.

However, it isn't quite stable on real hardware.

Since his work is very similar to what i lined out on paper, i might at some point resume that project and see if it can be made reliable. Or if i can, anyways. =)
2019-11-23 00:31
Frantic

Registered: Mar 2003
Posts: 1648
@krill: That would be damn cool if it worked!
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