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TheRyk
Registered: Mar 2009 Posts: 2246 |
Event id #3244 : Intro Creation Competition 2022
<Post edited by TheRyk on 14/2-2023 23:59>
Now coders, warm your fingers, winter's coming :)
Quoting Didi in 2021 discussion...
@ThRyk: Feel free to organize something different for a change. I may participate.
OK, so I grab the torch and seize the chance to make some changes. Main new thing is, we want to do 8K/2K/1K this time, because
Quoting KrillQuoting TheRyk16K is boring :) I concur. That's practically unrestricted. =)
and 4K has been done very often over the years.
Stricter limits, but no more care about "RAM footprints", so we also need no discussion about whether this or that part of RAM/IO/ZP count or not etc. -> Crunched (or not crunched, your decision) file size matters but nothing else.
obligatory RULES for ALL categories
- works on a vanilla C64 (PAL standard) without any extensions
- 1 part intro, however, fade-ins and fade-outs are allowed
- shows at least one logo
- displays a changing/moving text message (e.g. scrolltext, text fading in/out...)
- has to be interruptable by SPACE
- no ripped or vastly recycled code; ripped gfx/music is allowed
- not released before entering the competition
- executable format startable with RUN
NEW! Using other VIC-Banks than %11 is forbidden, so don't use RAM higher than $3FFF (IO and Vectors in page $FF are ok).
<- reaction on complaints
8K
- crunched range is $0801 till maximum $27ff
- contains music
- is linked to this competition as "C64 Fast Intro" entry (lacking a more fitting category)
2K
- crunched range is $0801 till maximum $0fff
- is linked to this competition as "C64 2K Game" entry (lacking a more fitting category)
1K
- crunched range is $0801 till maximum $0bff
- is linked to this competition as "C64 1K Intro" entry
NEW crack-your-grinch-head-category
- get this .prg file and link it at $2000 (ranges till $CFFF)
https://csdb.dk/release/download.php?id=278763
e.g. in ACME
*= $2000
!bin "linkthis.prg",,2
- $2000-$CFFF must be the same before RUN and after SPACE press
- link your file to this competition as "C64 WiLD Demo" entry
More rules/info
Maximum 2 entries per participant and category, i.e. max. 6 altogether.
However, entries are allowed to be withdrawn from the compo in favour of new entries until deadline.
Deadline for entry submission is 29th Jan 2023, 23:59:59 CET.
Then voting runs from 14th Feb 2023 till Feb 28th 23:59:59 CET.
CSDb votes will NOT decide the result, there will be some half-smart alternative external solution,
anyone with a CSDb account will be granted access to voting, self-votes will be eliminated.
No material prizes can be won, though, apart from eternal fame and the mere fun of competing.
Have fun!
Cheers
Ryk
PS: I reserve the right to disqualify entries for violating competition rules or human rights, but as I value freedom of speech and art highly, this will hopefully not be necessary; just follow the rules, use common sense and don't be a dick, pretty please. |
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TheRyk
Registered: Mar 2009 Posts: 2246 |
<Post edited by TheRyk on 13/12-2022 11:42>
yes, absolutely, apart from vectors in page $FF. Just copying $2000-$3FFF somewhere in high RAM would be too easy to allow for hardcore grinches.
Coming back to lowermost bank, as the example with ghostbyte shows totally forbidding writes higher that $2000 would be out of question. |
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Raistlin
Registered: Mar 2007 Posts: 680 |
Quote: If 16k is not enough for your intro, you are doing it wrong :)
Disagreed ;-) … 100% I agree that -most- intros should be small and use little memory.. but the oldschool intros could technically use whatever the heck memory they please - so long as the game they’re linked to works. And preferably so that disk blocks aren’t wasted, particularly for small games.
A 1k game, though.. if the intro is 512bytes but uses 64k while running, isn’t that better than a 1k intro?
Both would still be intros. Memory footprint has zero relevance in that instance. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
If you are linking an intro to an 1k game... oh well o_O |
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TheRyk
Registered: Mar 2009 Posts: 2246 |
*bump*
compo's running 11 more days, no deadline extension to be expected, sorry!
so get your stuff done or start coding soonish :)
Cheers
Ryk
PS: Especially the Crack-your-Grinch-Head category needs some fodder :D |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Embarrassingly, my first ever COVID infection ate my brain quite badly for the past six weeks, so I've not managed to get my Crack-your-Grinch-Head entry anywhere near ready.
I'm quite disappointed by that too, to be honest.
Thanks for running this and listening to all of us grumpy farts, and I'm looking forward to viewing and voting on all the entries. |
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TheRyk
Registered: Mar 2009 Posts: 2246 |
That's bad, CJ, I was really counting on you with the Grinch cat :) Anyway, get well soon!
Final questins:
- the limit "Maximum 2 entries per participant and category" was meant per _CODER_ not per group
- the "is linked to this competition as "C64 2K Game" entry (lacking a more fitting category)" seemed to have irritated some souls, actually putting it in that _COMPO_ would have been enough, what you fill in _release_type_ doesn't matter a lot to me, please do not complain in forums, make a demo about it... ;)
Many great entries so far!
Some 4-5 hours left, let's see! |
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Didi
Registered: Nov 2011 Posts: 487 |
Quote:2K
- crunched range is $0801 till maximum $0fff
So loading from $0801 to $1000 from disk image should be valid because location bytes in PRG should not count. Correct? |
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TheRyk
Registered: Mar 2009 Posts: 2246 |
correct, mere range in RAM, size on disk/blocks don't matter |
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TheRyk
Registered: Mar 2009 Posts: 2246 |
Voting: Please give me a few days till I come up with some voting solution, CSDb votes will NOT decide, read rules!
Quote:
CSDb votes will NOT decide the result, there will be some half-smart alternative external solution,
anyone with a CSDb account will be granted access to voting, self-votes will be eliminated.
Depending on when I got that done, voting will run for 14 days after it's launched. |
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Raistlin
Registered: Mar 2007 Posts: 680 |
Great compo! Good luck, everyone! |
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