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Forums > C64 Composing > What makes a good SID editor?
2010-09-29 15:47
MC
Account closed

Registered: Jul 2009
Posts: 71
What makes a good SID editor?

So which feature(s) do you think are imporant?
What do you find annoying in an editor?

I'm trying to get an idea of what would make an editor stand out...

Ofcourse I have some ideas of my own but I'd first like to hear from other composers what they like.
 
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2010-10-18 20:21
Linus

Registered: Jun 2004
Posts: 639
Quote:
Hæ? Doesn't Goattracker have selectable hardrestart for each instrument?


It doesn´t have that feature, unfortunately :|
2010-10-18 20:31
GT
Account closed

Registered: Sep 2008
Posts: 308
Quote: Quote:
Hæ? Doesn't Goattracker have selectable hardrestart for each instrument?


It doesn´t have that feature, unfortunately :|


All my players from the jura time has this. No wonder why the Goattracker player has low raster consumption. It do miss a lot of features.

I'd rather say what makes a great SDI editor. Hmpf hmpf. ;)
2010-10-19 08:00
booker

Registered: Jul 2003
Posts: 334
Quoting Geir

@Booker. What you mention in your IE is doable in SDI. There's alot of rastertime hungry new features. ;)

Yeah. Well I spoke about current V2 ;) And yes please release V3 :D

Quoting Geir
All my players from the jura time has this. No wonder why the Goattracker player has low raster consumption. It do miss a lot of features.

It does, and there's a lot of stuff GT will never have. :) Presumably its strongest side is the fact everything is on one screen.

For example in SDI V2 I was missing those lines taken by the bottom info screen wishing why there was no toggle for it.
2010-10-19 08:02
booker

Registered: Jul 2003
Posts: 334
Quoting Geir
All my players from the jura time has this. No wonder why the Goattracker player has low raster consumption. It do miss a lot of features.

I'd rather say what makes a great SDI editor. Hmpf hmpf. ;)
2010-10-19 08:02
Linus

Registered: Jun 2004
Posts: 639
Quote:
It do miss a lot of features.


It does indeed but then again it has a lot of advantages over other editors. The interface is a dream to work with and I haven´t seen that filter switch thing in any other editor so far.
2010-10-19 08:07
booker

Registered: Jul 2003
Posts: 334
Quoting Linus
that filter switch thing in any other editor so far.

X-SID dude! :) Not to mention open hardrestart for each instrument :) But then, no follow play! Arrrrrghhhhh :) A tracker without follow play FTW :D
2010-10-19 09:45
Soren

Registered: Dec 2001
Posts: 547
Bookerkake:

The new BullSID _HAS_ followplay. Not that people like me need that - having done music and players in mc-monitors and assemblers back in the days. ;-)

Got some details written down on it - both for the
player and for the editor. Have tried to keep it simple
sofar - So now that much in-depth explanations there.


http://www.6581.dk/_new_BullSID32.txt


There are however still some things that I might add or change in the player itself.

Oh, got a few older screenshots here:

http://www.6581.dk/newbullsid_b.JPG

http://www.6581.dk/newbullsid_a.JPG


;-)
2010-10-19 10:57
booker

Registered: Jul 2003
Posts: 334
Jeff: nice! ;)
2010-10-20 07:05
GT
Account closed

Registered: Sep 2008
Posts: 308
That looks really nice Jeff. I like the new sprites design, giving you the idea of where in the range you're at. I told you. :)

Have you coded a 11-bit filter routine now? If not, you should.
2010-10-20 11:47
Frantic

Registered: Mar 2003
Posts: 1641
@Jeff: Looks good!
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