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Forums > CSDb Discussions > Why bother doing a new release
2006-02-22 02:25
wozza

Registered: May 2003
Posts: 18
Why bother doing a new release

For the past year I have been busy learning to code; yes I was a swapper and never had the time to learn, but now I can. I want to release something(~) and add back to the scene. I thought it would be great for a one-man show to thank some of the fine help here. The code would not the best, but certialy not the worst.

My question to everyone is: Why should I bother releasing an intro or little demo that would be old-skool, when I see the majority of user comments on releases shit-can everything? Would I get nailed because I'm a newbie coder? Or are there more mature minds here?

I need encourgement!

Wozza.



 
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2006-02-23 01:42
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Quote: crap remains crap, released by a newbie or not.

that said, by all means, code something and release it. BUT dont let yourself put down by anyone stating the obvious (ITS CRAP!). even the shiniest top-10 coders produced alot of crap when they were practising, and some of them still do and win compos with it :=D

just go ahead, the scene really needs more coders!


Exactly. I couldn't have said it better myself. Future Crew's "Yo!" is an example of how you begin small and grow large.

Looking back at some of the 80's demos, they consisted of rasters upon rasters and nothing more. It's all about progress. Come on, you cannot expect anybody JUST STARTING OUT to be able to create plasma, bobs and a nice 64 sprite multi-plexer.

You start small, and grow large. Once again, remember Doctor Video's release last year - a beginning coder surrounded by support from the scene. Sure we could critique new releases and say, "A nice simple raster bar and 8 sprites but you didn't beat my 128 multiplexer, ESCOS picture and 12 DYCP scrollers".... blah....

Programming is beautiful. Unlike cracking, swapping or importing, you actually create. You take an idea and make something virtual out of it. The same goes for graphic artists. Even if you can only make a single scroll, you've made it - it's yours - you can be proud of it - and it will live on in the c64 history.

There is so much support here you can tap into and as Oswald has said, coders are always willing to help. Once you've mastered that simple scroller, you'll look back and be proud - even if others disregard the accomplishment. Then move up, move on, and grow :)
2006-02-23 07:07
TDJ

Registered: Dec 2001
Posts: 1879
Just because you code something, doesn't mean you MUST release it.

And Wanderer, I don't think people will complain that a demo from a beginner doesn't contain record breaking stuff. They will complain however when it's shit.

But the fact that you mention stuff like plasma etc. only proves that you yourself haven't exactly got a clue what a good demo makes ;Z

I think by far the best example of how to do it is RadiantX: his demos don't contain very hard coding but from the beginning it was clear that he has a certain quality and a certain originality. That is what this scene needs imho, not just coders but coders that can bring something extra.
2006-02-23 07:39
JackAsser

Registered: Jun 2002
Posts: 2014
TDJ: Word!
2006-02-23 07:55
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
You missed my point entirely :)

I was trying to say that we all have to start from the ground up. True, plasma, bobs and multiplexing do not necessarily make a good demo but they do take advanced knowledge.

If we build high expectations for new coders, they will not surpass them. Allow them to start small, gradually build and refine their skills and watch them grow.

Case in point, MANY MANY demos from the 1980's were nothing more than a raster bar and text. Today we scoff at that, but if a newcomer made such a demo it should not be ripped apart. If it's a solid effort and a NEWCOMER's effort, he/she should be supported, not have their work judged as 'shit' (unless it is a self-admitted piece).

You have to learn to code before you can even consider inventing new ideas, let alone recreating old ones. Some of the comments as of late are quite nasty when it comes to critiquing demos and that does a disservice to us all IMO.

No wonder the original poster seemed fearful.
2006-02-23 08:28
TDJ

Registered: Dec 2001
Posts: 1879
Wanderer, you seem to think that when a newcomer releases shit we have to look the other way. I disagree.

Sure, I will cut a newcomer some slack, but he still needs to bring something to the table to impress me. If he doesn't there's a good chance I will burn his ass.

That's the way of the scene - it always was and it always will be.

Yes, back in the 80's there were lots of demos featuring nothing more than just rasters and a scroll - hell, I've made several of those myself. But you know what? That's almost 20 years ago, there is simply no excuse for stuff like that in 2006.

And let me repeat: just because you code something, doesn't mean you MUST release it.
2006-02-23 08:41
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
The problem is that you cannot define 'shit' because it is based in the eye of the beholder.

If a newcomer entered the 64 scene tomorrow, and learned to code a raster bar, a scroller, to play music and move sprites on the screen - to me that is a considerable amount of knowledge for a new person. Sure, if you've been coding for a year, you should have progressed beyond that naturally.

Of course there is no obligation to release something if you're new, and this is 2006 not 1986 so we have evolved. However just because the demos have changed does not mean the learning principle or the people have.

A person just picking up a programmers manual is not going to jump from a "poke53281,0" to making Royal Arte are they now.

This is where we will agree to disagree. You would "burn his ass" for releasing such a demo and I would give him constructive criticism and say "keep up the good work, you will improve for sure". One approach dehumanizes a person, the other does not.

And of course we all know new coders are anxious to share what they've written, even if it's simple. They want to show off what they've done, they'd like feedback. Maybe it's not going to be the next Second Reality but once again, does the c64 scene need to be so ignorant to those who are only begining to pick up a new skill?

Does a newcomer have to hold off releasing his program for fear that someone else out there will deem it below 'shit' standards. You get the point... to me there's no harm in learning a new skill and showing it to others. For ANYONE to say it is 'shit' is saying, that's not good enough for me - and it's not up to you or I to make that call.

You can respond and I'll read it, but that is all I can add to this exchange of idearrrrs. :)
2006-02-23 08:45
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
I have nothing further to add to this thread.

Coconut.
2006-02-23 09:09
wozza

Registered: May 2003
Posts: 18
Well I think I'll wrap it here. My thread was not intended to cause any ache, so sorry if it did.
I feel encouraged to finish off what I have an move onto something bigger and better.
What I have gathered in summary is this: (with optimism)

If you are a beginner coder such as myself, and put some effort into your (first) release members of CSDb will support and encourage you.

(Others may not - but you a big enough and ugly enough to handle it arent you?)

Need help?; well bloddy well ask in the coding forum.
Try and put some originality and (maybe) storyboard flow into the design and you have a better chance of getting a more favourable review.

Gentlemen...
<twist cap off beer>
Cheers.
2006-02-25 00:38
Mermaid

Registered: Jan 2002
Posts: 338
"I try never to rip anybody's work apart" (Wanderer)

Yeah, instead you anonymously release other people's unfinished work without their consent.
2006-02-25 00:44
Style

Registered: Jun 2004
Posts: 498
hehehe

At one stage I posted a comment on one of WDRs demos along the lines of 'buggy, rasters bug in ntsc and pal, old effects'. He sent me a pm telling me 'all your demos are shit, absolute shit'.

hahahaha........
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