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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
Current trends in C64 demos
I find it interesting to see how trends (both when it comes to design and effects) develop on different platforms.
Of course there are plenty of people breaking the mainstream all the time, but still I find that there are elements that change in popularity over time.
For example, we had the logo+scroller+effect style of the "oldschool" era, the PC-style bigpixel effects of the mid/late 90ies etc. etc.
The last few years the attribute-moving effects have been coming out in force, but now after watching all the great demos from C64, it seems like a couple of new things are trending:
- Layered effects
- Moving "bobs" in amounts that frankly astounds me (no, not talking about the good old unlimited bobs technique). Both the Censor demo and the Arsenic demo had some cool stuff going in this department. |
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Jammer
Registered: Nov 2002 Posts: 1335 |
Quoting ArchmageSloppy graphics ruining good effects.
Bonzai's case, unfortunately :( |
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Radiant
Registered: Sep 2004 Posts: 639 |
I think intricate BASIC fades have become quite overhyped. In the end it's just a transition, son. |
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Magnar
Registered: Aug 2009 Posts: 60 |
I still are waiting for a demo that actually uses $0314+$0315 for interrupts and do a proper $ea31 etc restore in order to have "ready. <cursor blinking>" on the screen all time while the demo is running :)
What a nice demo it would be.
Here is something for you to look at doing something like that.
Five Hours |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: I still are waiting for a demo that actually uses $0314+$0315 for interrupts and do a proper $ea31 etc restore in order to have "ready. <cursor blinking>" on the screen all time while the demo is running :)
What a nice demo it would be.
Here is something for you to look at doing something like that.
Five Hours
should be possible even with the interpreter running :) |
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Axis/Oxyron Account closed
Registered: Apr 2007 Posts: 91 |
Quote: i am still waiting for the demo that restores the screen to exactly what it was before running it :)
Bright Blackout |
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Digger
Registered: Mar 2005 Posts: 427 |
Great thread! I was swearing too when I saw Bob's boobs, ooops! bobs.
LFT has delivered plenty of fresh AGSP trickery. Sprite masking in Wonderland and Performers' demo kicks ass. Offence's floating/hiding scroll is genius.
But there are still more things to come.
Looking for some new and fresh C64 gfx modes? Just be patient :-) Good things come to people who wait, right? |
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chatGPZ
Registered: Dec 2001 Posts: 11360 |
Quote: Bright Blackout
nice try, but not quite :) |
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Luca
Registered: Apr 2002 Posts: 178 |
So weird! After some furious coding during this summer, I told to myself:"You lamer, you've never managed to code easy oldschool stuff like infinite bobs!", hence I did (on another machine, not C64) my personal reinterpretation of that ancient effect...
...and now, just after X'2016, infinite bobs, infinite bobs everywhere... :o |
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Perplex
Registered: Feb 2009 Posts: 255 |
They wouldn't be infinite otherwise, now would they? |
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Beastifire Account closed
Registered: Mar 2013 Posts: 40 |
Not enough DYCP and DYSP! |
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