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Forums > C64 Productions > Multispeed tunes
2002-05-06 15:02
Luca

Registered: Apr 2002
Posts: 178
Multispeed tunes

I never composed a multispeed tune because I wonder they use too much rastertime, thus the risk you can't put them in your machinekiller demo goes higher.
Is this right, or I'm producing shit instead of thoughts? Can you ever manage a multispeed tune both with sprites, scrolltexts, dypp, plasmas, bananas, chocolate and a cup of green tea?
 
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2004-08-20 01:48
Hein

Registered: Apr 2004
Posts: 946
Those Winterberg sids do sound very interesting. Never knew those were multispeed sids. Very spacy sounds.
IMAO other multispeed sids sound very cool aswell. :)

Maybe I should tattoo my butt with some Lao Tseish words, so I have a wise ass.
2004-08-20 03:48
Cruzer

Registered: Dec 2001
Posts: 1048
I don't know anything about the technicalities of music players (waveforms etc.) but drums certainly sound kewler to me in multispeed, e.g. Rubicon/JT.

I think Jeff once said the problem with multispeed (aside from eating more rastertime) is that it takes longer to make the instruments, since you have to type in 2/4/8/etc. times more data for each instrument. But how about generating the instruments from some parameters? Has anybody thought of that? I mean, the data must follow some kind of logical pattern I guess.
2004-08-20 07:30
HCL

Registered: Feb 2003
Posts: 727
How lame!! Of course you have to edit 2/4/8 times as much data for the instruments, but it's not that much anyway. Just think about the gfx-painters. They don't complain about IFLI, even though it's twice as many pixels as normal FLI.
2004-08-20 12:43
Hein

Registered: Apr 2004
Posts: 946
Erm.. I would complain about the flickering. Which I compare to the incredibly fast 2-8 speed arpegios I dont like that much. Its like listening to my neighbour playing Turkish March by Mozart in a high tempo, so he can watch Power Rangers soon.
2004-08-20 13:18
Cruzer

Registered: Dec 2001
Posts: 1048
Lazyness is not lame - it's the mother of all inventions. :)
2004-08-20 13:37
_V_
Account closed

Registered: Jan 2002
Posts: 124
HCL: the thing with mspeed instruments is that with the increased size of the waveform tables (not mandatory, though) come more possibilities, and it's quite a lot of work to tune the instruments to eachother. We haven't even begun to touch the true possibilities of mspeed SID music. Changing instruments also often requires quite a bit of lateral thinking. It's not so much laziness but the sheer complexity of it all and finding soundsets which are fresh and working.

And more artists have done some nice/interesting mspeed tunes like Jeff, GRG, Praiser, Tel, Shogoon and Daf.

Hein: 1speed is funky, but the added depth of mspeed can give your tunes more oompf while preserving the fact that it still is the true SID sound.
2004-08-20 14:58
Hein

Registered: Apr 2004
Posts: 946
True. Maybe 1 speed is like a koala picture, 2speed like fli and so on. Like stated above. It's sometimes a challenge to deal with koala restrictions, just like it is with single speed tunes. I've just begun with sid exploration, and starting to learn the benefits of 2 speed. Especially percussion sounds have limitless possibilities in multispeed.
2004-08-20 16:20
Hate Bush

Registered: Jul 2002
Posts: 462
Right. Check Taki's "Impulse" and get blown away by the snare sound. It is x16, though.
2004-08-20 21:23
Puterman
Account closed

Registered: Jan 2002
Posts: 188
Cruzer: Yes, let's invent singlespeed tunes! :)
2004-08-25 02:23
St0fF

Registered: Oct 2002
Posts: 40
multispeed from 4x up allows to create combined drums - like the combined bassdrum&snare we all always wanted ;) ... but my last tries kinda still made it sound weird ... it's the fucken phase-restart the SID doeas after changing the waveform, that kills this idea ... maybe I'll still release something like this some time ;)
and reinventing some new wheel always roxxx
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