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Forums > C64 Coding > omega120 games
2008-05-29 14:18
omega120
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Registered: Sep 2005
Posts: 204
omega120 games

I seem to babble too much on my games in the code for beginners thread so I have created this thread if I am allowed to discuss any coding regarding to my games I hope everyone will join in.
 
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2008-05-29 14:55
omega120
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Registered: Sep 2005
Posts: 204
I am not saying that I deliver bugged code it was you that mentioned the subject and anyway if I create a game with bugs then I will at all cost remove them if I can, like I did with manky which have now a much better control of movement I can say!
2008-05-29 16:07
T.M.R
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Registered: Dec 2001
Posts: 749
Lets face it, there was a bug that you and your playtester failed to notice before the crack in 2002 and, even when i went to quite a few lengths to point it out, you continued to deny its existance for quite a while.

You had six years, i spotted it in three or four hours - now that's something to boast about.
2008-05-29 16:25
omega120
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Registered: Sep 2005
Posts: 204
To tell you the truth my tester tested manky as I wrote along the game as it was being developed in stages I do admit the tester never really played the manky fully once it was completed I then released the game on my old web site years ago and I forgot all about it since till lately when I pushed it in the limelight as you mite say.
If you look at my new website you will notice Manky has a new upodate5 as I call it that you can download also you can bid on the C64 game `Manky` along with my other C64 game `MOGGY` from the auction site `EBAY`.
2008-05-29 16:39
T.M.R
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Registered: Dec 2001
Posts: 749
Then you have to ask yourself why nobody else spotted the problem and the obvious first answer is that difficulty level scaring players off...
2008-05-29 16:45
omega120
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Registered: Sep 2005
Posts: 204
Of what I see it there maybe was a problem but now since I seemed to have found the annoying code which I manage to replace with a valid working code. The game has still that difficult grip to get manky to the toilet is just what I have always intended to have.
2008-05-29 17:18
T.M.R
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Registered: Dec 2001
Posts: 749
"It's always tricky to set the difficulty of any game after a few months of your own playtesting. You're an experienced player (and often the only one at first). and there's nothing worse than a starting level that seems too difficult for a beginner, or too easy for that matter."
Martin Walker
2008-05-29 17:26
omega120
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Registered: Sep 2005
Posts: 204
So your trying to say I should not start from the very start make the gameplay difficult....well that is just the situation I had from the very beginning to make the gameplay as dificult as near as possible I could get way with since I think as far as I can remember there is only 3 levels to complete so as to speak which I keep on saying the longer it takes for manky to reach the toilet the longer the gameplay will be, is that not a great roundup for creating such a game that seems to fit the limelight lately if u forgive the repitition.
2008-05-29 18:09
T.M.R
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Registered: Dec 2001
Posts: 749
i don't believe that i'm not trying to say anything as such.

It's not an issue of how long it takes for Manky to reach the toilet, it's an issue of how long before people get pissed off and give up trying; generally speaking, people tend to give things about five or six tries (and in some cases, less) before giving up on a game and moving on, even people like me who are more masochistic have their own cut-off points. And you've been told quite clearly by a few people here and i'll lay money elsewhere that what you've produced is too hard.

Manky is only in the limelight because you keep pushing it there; i could do the same with my six year old games too...
2008-05-29 19:13
omega120
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Registered: Sep 2005
Posts: 204
I suppose you could put your 6 year old games in the limelight why dont you I would like to see what kind of coding you have done I`m sure everyone elso would like you to, as well.
I have just found out about my last auction of manky that finished today the bidder was a joker from lemon that bid on it, I think all of his pals at lemon probably put on bets with each other to see how far the game would go, the bidder for some reason resided from outside uk and of course I emailed the guy saying I dont despatch items out of uk, I think the joke again is on lemon.
2008-05-29 19:17
omega120
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Registered: Sep 2005
Posts: 204
Quote: i don't believe that i'm not trying to say anything as such.

It's not an issue of how long it takes for Manky to reach the toilet, it's an issue of how long before people get pissed off and give up trying; generally speaking, people tend to give things about five or six tries (and in some cases, less) before giving up on a game and moving on, even people like me who are more masochistic have their own cut-off points. And you've been told quite clearly by a few people here and i'll lay money elsewhere that what you've produced is too hard.

Manky is only in the limelight because you keep pushing it there; i could do the same with my six year old games too...


I do admit when I have just thought it over I may have pushed the gameplay too hard to play but as it stands I am still going to leave the game as it is for the time being.....anyway.
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